MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Ring_of_Shadows",
        "continue": "gapcontinue||"
    },
    "query": {
        "pages": {
            "414": {
                "pageid": 414,
                "ns": 0,
                "title": "Red Armor",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "This is the best armor in the game. It absorbs about 4/5 of the damage you receive. You get 200 points of red armor, but they will disappear fairly quickly.\n\n{{Quake items}}"
                    }
                ]
            },
            "510": {
                "pageid": 510,
                "ns": 0,
                "title": "Resource.1",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "'''''Resource.1''''' is a generic name usually given to the first or only part of a multi-part LZH-encoded archive (that is, an LHA file), which is similar to a ZIP or RAR archive. In relation to Quake, a ''Resource.1'' file comes inside ''quake106.zip'', the official shareware distribution of Quake 1.06. Inside this ''Resource.1'' are the following files:\n\n*''[[QUAKE.EXE]]'' \u2013 the DOS Quake engine.\n*''QLAUNCH.EXE'' \u2013 a DOS-based launcher for ''QUAKE.EXE'' to enable playing over TCP/IP (this was before [[QuakeWorld]] was an option).\n*''Q95.BAT'' \u2013 a shell script to help invoke ''QLAUNCH.EXE''.\n*''CWSDPMI.EXE'', ''GENVXD.DLL'', ''MGENVXD.VXD'', ''PDIPX.COM'', ''QUAKEUDP.DLL'' \u2013 support files required by ''QUAKE.EXE'' for memory management & networking.\n*''HELP.TXT'', ''LICINFO.TXT'', ''ORDER.TXT'', ''README.TXT'', ''READV106.TXT'', ''SLICNSE.TXT'', ''TECHINFO.TXT'' \u2013 documentation.\n*''ID1\\[[pak0.pak|PAK0.PAK]]'' \u2013 maps, models, programs, sounds, skins required to play Episode 1 or to use any other Quake engine.\n\nThese files are compressed with the \"-lh5-\" algorithm, which was common in 1996 but is something not all LHA/LZH decompressors can handle nowadays."
                    }
                ]
            }
        }
    }
}