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Editing FTEQW IQM Tool Documentation
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− | == | + | == Command File == |
− | + | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | |
− | + | |-valign="top" style="background:#F8F8F8" | |
+ | ! Option | ||
+ | ! Description | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | output fileName | ||
+ | | the output file name. you should only have one of these. | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | exec fileName | ||
+ | | exec the specified command file, before parsing the rest of the current file. | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | hitbox bodyNum boneName minPosVector maxPosVector | ||
+ | | generates a hitmesh as a bbox centered around the bone in the base pose (the hitbox will rotate/move with animations). The bodynum will be visible to gamecode, and may merge with other hitboxes with the same group. | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | modelflags flags | ||
+ | | enables the specified bit in the iqm header. supported names include q1_rotate, q1_rocket, q1_grenade, q1_gib, q1_zomgib, q1_tracer1, q1_tracer2, q1_tracer3. Can also use a hex value. | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | <MESH PROPERTY> | ||
+ | | defined below and applied as the defaults to the following import lines as well as mesh lines. | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | mesh meshName meshPropertiesList | ||
+ | | provides overrides for a single named mesh (properties used will be those as they're already defined, if not otherwise listed). | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | bone <SOURCENAME> [rename <NEWNAME>] [group <GROUPNUM>] | ||
+ | | provides bone renaming and grouping. try to avoid renaming two bones to the same resulting name... groups may have limitations if a parent/child relationship cannot be honoured. lowest group numbers come before higher groups. by default bones will inherit their group from their parent. | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | <IMPORT PROPERTY> | ||
+ | | defined below and applied as the defaults to the following import lines. | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | import <FILENAME> [IMPORT PROPERTIES] [MESH PROPERTIES] | ||
+ | | imports the meshes and animations from the specified file. | ||
+ | |||
+ | |}<br /><br /> |