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A '''gib''' is a remnant of flesh, separated from the body. The word had been originally coined by [[id software]]'s [http://en.wikipedia.org/wiki/Adrian_Carmack Adrian Carmack] during the development of ''[[Doom]]'', and is thought to be derived from [http://en.wiktionary.org/wiki/giblet ''giblet''].
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A term used when you deal so much damage to an enemy that they explode in viscera. In Quake it is usually a stream of blood and guts, most monsters also leave a damaged head on the ground.
 
 
In Quake, gibs are utilized for an overkill event, also known as '''gibbing''', bringing an [[entity]]'s [[health]] below a certain threshold, for example -40 for a [[player]], or -60 for a [[Shambler]]. '''To gib''' is a verb to describe such an overkill.
 
 
 
The gib death manifests itself in the entity's body reduced to a severed head and some assorted chunks of flesh, which are flung in random directions with considerable force, spewing [[blood]] and [[bounce|bouncing]] around. Upon coming to a rest, gibs disappear after some time, except for heads.
 
 
 
==Technical==
 
Main gib code resides in [[player.qc]]. The spawning of gibs is done using the ''[[ThrowGib]]'' function, citing various [[model]] files, typical ''gib1.mdl'', ''gib2.mdl'' and ''gib3.mdl''.
 
 
 
There is also the sister function of [[ThrowHead]] which throws a head gib model unique to the entity that was gibbed. Head gibs are considered on par with a normal monster corpse, and thus take longer to be removed.
 
 
 
Apart from the gib model string, these functions may also take the entity's health at the moment of death, which is used in some simple velocity calculation (via ''[[VelocityForDamage]]'') to change the gibs' initial [[speed]], thus representing the severity of the gibbing. Note that this health is normalized to -99 by ''[[Killed]]'' in [[combat.qc]]), though ''VelocityForDamage'' is able to take lower values.
 
 
 
Gib models are [[entity flags|flagged]] to spawn a trail of blood [[particle]]s during movement.
 
 
 
Another form of gib occurrences in Quake is the use of ''[[SpawnMeatSpray]]'' which specifically calls the [[zombie]] projectile gib model ''zom_gib.mdl''. These small gibs are the chosen projectile of [[zombie]]s. ''SpawnMeatSpray'' is also called during a melee attack by [[Ogre]]s, [[Fiend]]s and [[Shambler]]s.
 
 
 
 
 
==Trivia==
 
*[[Rotfish]] in stock Quake cannot be gibbed.
 
*[[MultiDamage]] handling functions (which collect and apply shotgun damage as a single take) employ some imperfect code that is unable to reliably gib several targets at once.
 
*''gib2.mdl'' represents a dismembered human torso. Oddly enough, gibbing a [[scrag]] yields as much as ''three'' of these. In addition, gibbable rotfishes in the [[Scourge of Armagon]] spawn one too.
 

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