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Editing Gib
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− | A | + | A gib is a remnant of flesh, separated from the body, the word is thought to have been derived from giblet. |
− | In Quake | + | In Quake gibs are utilized for an overkill event, also known as gibbing, for example bringing a player to -40 health, an [[Ogre]] to -80 or a [[Shambler]] to -60. The spawning of gibs is done using the [[ThrowGib]] function, citing various model files, typical gib1, gib2 and gib3.mdl. |
− | + | There is also the sister function of [[ThrowHead]] which throws a head gib model unique to the entity that was gibbed. Head gibs are considered on par with a normal monster corpse, and thus take longer to be removed. Another form of gib occurrences in Quake is the use of [[SpawnMeatSpray]] which specifically calls the [[Zombie]] projectile gib model zom_gib.mdl, it is typically called during a melee attack. | |
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− | There is also the sister function of [[ThrowHead]] which throws a head gib model unique to the entity that was gibbed. Head gibs are considered on par with a normal monster corpse, and thus take longer to be removed. | ||
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− | Another form of gib occurrences in Quake is the use of | ||
+ | Gib models are flagged to spawn a trail of blood particles during movement. | ||
==Trivia== | ==Trivia== | ||
+ | *Small gibs are the chosen projectile of Zombies. | ||
*[[Rotfish]] in stock Quake cannot be gibbed. | *[[Rotfish]] in stock Quake cannot be gibbed. | ||
− | * | + | *Ogres, Fiends and Shamblers may all use SpawnMeatSpray in their melee attack. |
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