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Editing Modelling
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− | + | Make your model in Blender and then use one of the scripts below to export. | |
− | + | '''OTHERWISE''' : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use [http://www.richwhitehouse.com/index.php?content=inc_projects.php#prjmp91 Noesis] to convert to MDL or other format supported by quake engines. | |
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− | == | + | == Blender == |
− | + | Blender is a free and open-source modeling suite that includes tools for modeling, texturing, rigging, and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines | |
− | *[https://renep.home.xs4all.nl/quakeme/ | + | |
− | *[http://www. | + | [https://www.blender.org/ Blender] |
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+ | '''.mdl''' : classic vertex animated format. | ||
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+ | *[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home Khreathor's mdl Blender addon based on Bill Currie's outdated quake forge version] | ||
+ | *[https://renep.home.xs4all.nl/quakeme/ QMLE] | ||
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+ | '''.md3''' : A more precise mdl used in quake3. | ||
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+ | *[https://github.com/Paril/mdl-md2-md3-for-blender Parli's mdl-md2-md3 addon for Blender based on Khreathor's] | ||
+ | *[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities] | ||
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+ | '''.md5''' : Used in doom3 & Quake Rerelease. | ||
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+ | *[https://github.com/KozGit/Blender-2.8-MD5-import-export-addon MD5 Importer/Exporter for Blender 2.80 thru Blender 3.1.2] | ||
+ | *[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities] | ||
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+ | '''.iqm''' : opensource skeletal format. | ||
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+ | *[http://sauerbraten.org/iqm/ iqm devkit] |