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Editing NetRadiant-custom
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Latest revision | Your text | ||
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* WASD camera binds and customizable keyboard functions | * WASD camera binds and customizable keyboard functions | ||
− | * | + | * New camera editing allowing point clipping, brush and entity creation |
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* Support for common map brush formats: Axial projection, Brush primitives and Valve 220 | * Support for common map brush formats: Axial projection, Brush primitives and Valve 220 | ||
* Lossless conversion between formats and automatic format detection on map load | * Lossless conversion between formats and automatic format detection on map load | ||
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* Filtering options including MSAA and anisotropic | * Filtering options including MSAA and anisotropic | ||
* GUI, themes and fonts are customizable | * GUI, themes and fonts are customizable | ||
− | * | + | * In editor compiler build menu |
* CSG Tool (aka shell modifier) | * CSG Tool (aka shell modifier) | ||
* Light power adjustable by mouse drag | * Light power adjustable by mouse drag | ||
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* Precise texture lock, supporting affine transformations | * Precise texture lock, supporting affine transformations | ||
* New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew) | * New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew) | ||
− | * | + | * Quick entity linking and connected entities walker |
* Texture browser searching | * Texture browser searching | ||
* Countless fixes and optimizations | * Countless fixes and optimizations | ||
− | == | + | == Setup == |
Choose Quake on launch and set path to the base game directory, for example "''c:\quake''". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor. | Choose Quake on launch and set path to the base game directory, for example "''c:\quake''". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor. |