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Editing Quake file formats
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− | * [[ | + | * [[.bsp]] : [[Level]] (suitable for playing) |
− | * [[ | + | * [[.cfg]] : Configuration file |
* [[.dem]] : Quake [[demo]], a recorded gameplay session | * [[.dem]] : Quake [[demo]], a recorded gameplay session | ||
− | * [[.lmp]] : 2D HUD/UI graphics, also | + | * [[.lmp]] : 2D HUD/UI graphics, also [[colormap.lmp]] |
− | * [[ | + | * [[.map]] : Uncompiled level (must be compiled into a .bsp before playing) |
− | * [[ | + | * [[.mdl]] : [[Model]] (3D asset for in-game entities) |
* [[.ms2]] : Cached 3D mesh file generated by [[GLQuake]] | * [[.ms2]] : Cached 3D mesh file generated by [[GLQuake]] | ||
* [[.pak]] : File archive, contains many files of other types | * [[.pak]] : File archive, contains many files of other types | ||
* [[.rc]] : Configuration file | * [[.rc]] : Configuration file | ||
* [[.spr]] : [[Sprite]] (2D asset for in-game entities) | * [[.spr]] : [[Sprite]] (2D asset for in-game entities) | ||
− | * [[ | + | * [[.wad]] : Quake [[Textures]] for map compiling, also [[gfx.wad]] |
* [[.wav]] : Waveform audio format | * [[.wav]] : Waveform audio format | ||
===Extended engines File Formats=== | ===Extended engines File Formats=== | ||
− | * | + | * '''.ent''' : [[entity]] definition file (see EntFiles) |
− | * | + | * '''.jpg''' : JPEG image format file |
− | * | + | * '''.lights''' : light definition |
− | * | + | * '''.lit''' : colored lightmap definition |
− | * | + | * '''.md2''' : Quake II Model format |
− | * | + | * '''.md3''' : Quake III Model format |
− | * | + | * '''.pcx''' : PCX image format file |
− | * | + | * '''.pk3''' : Quake III's pak file (zip-archives) |
− | * | + | * '''.png''' : Portable Network Graphics image format file |
− | * | + | * '''.raw''' : heighfield data |
− | * | + | * '''.rtlights''' : realtime light definition file |
− | * | + | * '''.skin''' : skin scripts |
− | * | + | * '''.spr32''' : enhanced sprite files |
− | * | + | * '''.tga''' : Targa image format file |
− | * | + | * '''.tpak''' : [[Telejano]] private data files |
− | * | + | * '''.txt''' : Textfile, used for various scripts |
− | * | + | * '''.ogg''' : Ogg Vorbis compressed audio file |
===Extended engines Reserved File Formats=== | ===Extended engines Reserved File Formats=== | ||
− | * | + | * '''.hlit''' : high-resolution colored lightmap definition. No implementation as yet. |
(incomplete...) | (incomplete...) |