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Editing Quake tools
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− | + | PAK editors | |
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− | + | * [[AdQuedit]] | |
− | * [[ | + | * [[PakExplorer]] - very handy, explorer-like interface |
− | * [[ | + | * [[PakScape]] - an excellent, multigame pak/zip utility with an explorer-like interface |
− | * [[ | + | * [[QuArK]] - crappy python linking (fail somethimes) |
− | * [[ | + | * [[qPED]] - support long names, explorer-like interface |
+ | * [[WinPak]] - functional | ||
+ | * [[XmPak]] - old Motif-based GUI to display and export the contents of Quake and Quake II PAK files | ||
+ | * [[XPak]] - freeware modification/extraction/creation tool | ||
− | + | Graphic & Resource Editors | |
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− | + | * [[AdQuedit]] | |
− | * [ | + | * [[TexMex]] - solid tool with a few niggling bugs |
− | * [[Modding tools]] | + | * [[Wally]] - q2 texture tool which also supports q1 wads |
− | * [[Mapping tools]] | + | * ?MipDip - old, don't use |
− | * [[Demo tools]] | + | * ?qArt - based on ?MipDip, almost as old, don't use |
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+ | Model Editors | ||
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+ | * [[qME]] | ||
+ | * [[QuArK]] | ||
+ | * ?3DS Max - ?How to generate Quake content with 3ds Max | ||
+ | * ?Quake 2 modeler | ||
+ | * [[MilkShape 3D]] | ||
+ | * [[Wings3d]] - include uvw to create correct skins | ||
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+ | See Also: | ||
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+ | * [[Modding tools]] | ||
+ | * [[Mapping tools]] | ||
+ | * [[Demo tools]] |