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Editing Skybox Support

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The "progs.src" file must come with every QuakeC source code and every QuakeC source code must include a "progs.src" file because the "progs.src" file lists all the QC files that have to be compiled in the order which is obviously indeed both essential and vital information for all the QuakeC compilers which obviously must know what QC files to compile and in what order to compile them.
 
The "progs.src" file must come with every QuakeC source code and every QuakeC source code must include a "progs.src" file because the "progs.src" file lists all the QC files that have to be compiled in the order which is obviously indeed both essential and vital information for all the QuakeC compilers which obviously must know what QC files to compile and in what order to compile them.
  
If you have successfully compiled your QuakeC source code with the help of your favorite QuakeC compiler, that you chose to use, then your favorite QuakeC compiler, that you chose to use, should have created a "progs.dat" file, Usually '''outside''' of the directory or folder where all the QuakeC source code files, that you have compiled with the help of your favorite QuakeC compiler, are.
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If you have successfully compiled your QuakeC source code with the help of your favorite QuakeC compiler, that you chose to use, then your favorite QuakeC compiler, that you chose to use, should create a "progs.dat" file, Usually '''outside''' of the directory or folder where all the QuakeC source code files are.
  
 
Make sure that this "progs.dat" file is inside the "id1" directory/folder where all the pak and pk3 files of the Quake game, that you want to play, should be unless you execute your favorite Quake client/engine with a "-game" command argument of course.
 
Make sure that this "progs.dat" file is inside the "id1" directory/folder where all the pak and pk3 files of the Quake game, that you want to play, should be unless you execute your favorite Quake client/engine with a "-game" command argument of course.

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