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Difference between revisions of "TrenchBroom"
From Quake Wiki
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== Features == | == Features == | ||
'''General''' | '''General''' | ||
− | + | * Full support for editing in 3D and in up to three 2D views | |
− | + | * High performance renderer with support for huge maps | |
− | + | * Unlimited Undo and Redo | |
− | + | * Macro-like command repetition | |
− | + | * Issue browser with automatic quick fixes | |
− | + | * Point file support | |
− | + | * Automatic backups | |
'''Brush Editing''' | '''Brush Editing''' | ||
− | + | * Robust vertex editing with edge and face splitting and manipulating multiple vertices together | |
− | + | * Clipping tool with two and three points | |
− | + | * CSG operations: merge, subtract, intersect | |
− | + | * UV view for easy texture manipulations | |
− | + | * Precise texture lock for all brush editing operations | |
− | + | * Multiple texture collections | |
'''Entity Editing''' | '''Entity Editing''' | ||
− | + | * Entity browser with drag and drop support | |
− | + | * Support for FGD and DEF files for entity definitions | |
− | + | * Mod support | |
− | + | * Entity link visualization | |
− | + | * Displays 3D models in the editor | |
− | + | * Smart entity property editors | |
== Tutorial == | == Tutorial == | ||
See [[Getting_Started_Mapping]] for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0. | See [[Getting_Started_Mapping]] for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0. |
Revision as of 12:24, 21 October 2017
Trenchbroom is a recent level editor for Quake programmed and maintained by SleepwalkR. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation. Website
Features
General
- Full support for editing in 3D and in up to three 2D views
- High performance renderer with support for huge maps
- Unlimited Undo and Redo
- Macro-like command repetition
- Issue browser with automatic quick fixes
- Point file support
- Automatic backups
Brush Editing
- Robust vertex editing with edge and face splitting and manipulating multiple vertices together
- Clipping tool with two and three points
- CSG operations: merge, subtract, intersect
- UV view for easy texture manipulations
- Precise texture lock for all brush editing operations
- Multiple texture collections
Entity Editing
- Entity browser with drag and drop support
- Support for FGD and DEF files for entity definitions
- Mod support
- Entity link visualization
- Displays 3D models in the editor
- Smart entity property editors
Tutorial
See Getting_Started_Mapping for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0.