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Difference between revisions of "monster shalrath"
From Quake Wiki
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| quakec = [[shalrath.qc]] | | quakec = [[shalrath.qc]] | ||
| precaches = | | precaches = | ||
− | + | progs/shalrath.mdl<br> | |
− | + | progs/h_shal.mdl<br> | |
− | + | progs/v_spike.mdl<br> | |
− | + | shalrath/attack.wav<br> | |
− | + | shalrath/attack2.wav<br> | |
− | + | shalrath/death.wav<br> | |
− | + | shalrath/idle.wav<br> | |
− | + | shalrath/pain.wav<br> | |
− | + | shalrath/sight.wav<br> | |
}} | }} | ||
Revision as of 12:43, 6 April 2013
monster_shalrath | ||||||||||
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monster_shalrath is the entity for placing Vores in a level.
Contents
Usage
Vores are best placed where there is not too much easy cover, so that the player has to move around, or even run away to avoid getting hit by the homing bombs the Vore fires. Giving the player too much cover can make Vores boring to fight, as the player can safely take potshots without ever really having to worry about Voreballs hitting them.
Vores actually work quite well in open areas with little cover, as it forces the player to run from the Voreballs, and can lead them to drawing the Voreballs into other enemies to create monster infighting situations.
Attributes
Keys
targetname | The targetname of the Vore. When triggered, the Vore will wake up if inactive. |
target | The targetname of the entity to be triggered when the Vore dies. |
killtarget | The targetname of the entity to be removed when the Vore dies. |
Spawnflags
The monster_vore entity supports the following spawnflags:
Flag | Common Name | Description |
---|---|---|
1 | Ambush | The Vore will not wake up from seeing other monsters wake up or hearing sounds. |
It also supports the standard spawnflags for difficulty and deathmatch presence.
Flag | Common Name | Description |
---|---|---|
256 | Not on Easy | The Vore will not spawn on Easy difficulty. |
512 | Not on Normal | The Vore will not spawn on Normal difficulty. |
1024 | Not on Hard | The Vore will not spawn on Hard difficulty. |
2048 | Not in Deathmatch | The Vore will not spawn in Deathmatch mode. |
Definitions
FGD Definition
This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
@PointClass base(Monster) size(-32 -32 -24, 32 32 48) model(":progs/shalrath.mdl") = monster_shalrath : "Vore" []
DEF Definition
This is the definition format used for most old Quake editors, including the original QuakeEd.
/*QUAKED monster_shalrath (1 0 0) (-32 -32 -24) (32 32 48) AMBUSH Vore (Shalrath), 400 health points. Flags: "ambush" - the monster will only wake up on really seeing the player, not another monster getting angry */