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Spawn (monster)
From Quake Wiki
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Spawn (also known as Tarbabies) are annoying little blue blobs that bounce around, ricochet off walls, and hurt you if they smack into you. They don't take long to kill, so don't fire at them unless you're at a safe distance. When they die, they explode like a rocket - and hurt just as badly. They will come after you pretty quickly, so back up as fast as you can and fire once you know you're safe. Don't bother strafing, as they have to be near you to hurt you.
Contents
Tactics
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Entity information
monster_tarbaby is the entity for placing Spawn in a level.
Usage
Attributes
Keys
targetname | The targetname of the Spawn. When triggered, the Spawn will wake up if inactive. |
target | The targetname of the entity to be triggered when the Spawn dies. |
killtarget | The targetname of the entity to be removed when the Spawn dies. |
Spawnflags
The monster_tarbaby entity supports the following spawnflags:
Flag | Common Name | Description |
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1 | Ambush | The Spawn will not wake up from seeing other monsters wake up or hearing sounds. |
It also supports the standard spawnflags for difficulty and deathmatch presence.
Flag | Common Name | Description |
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256 | Not on Easy | The Spawn will not spawn on Easy difficulty. |
512 | Not on Normal | The Spawn will not spawn on Normal difficulty. |
1024 | Not on Hard | The Spawn will not spawn on Hard difficulty. |
2048 | Not in Deathmatch | The Spawn will not spawn in Deathmatch mode. |
Definitions
FGD Definition
This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/enforcer.mdl") = monster_tarbaby : "Spawn" []
DEF Definition
This is the definition format used for most old Quake editors, including the original QuakeEd.
/*QUAKED monster_tarbaby (1 0 0) (-16 -16 -24) (16 16 40) Ambush */