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  • ...ilding block of a level. Brushes are placed by the level author in a level editor and used to define the entire geometry of the level, including any [[Entity ...tions of which result in the vertices of the brush that can be seen in the editor. It also makes the calculations needed during the [[QBSP]] phase of map com
    1 KB (180 words) - 06:20, 26 March 2013
  • ...spawnflags manually to worldspawn, which might cause problems depending on editor, compiler or engine. For example, a map that has worldspawn with spawnflags
    7 KB (1,110 words) - 23:41, 28 May 2022
  • A level editor for the Quake engine and related family of games supporting Quake, Quake 2, * Displays 3D models in the editor
    2 KB (265 words) - 22:04, 24 March 2021
  • '''QuakeEd''' is the original Quake level editor used by [[id Software]] to create the levels for Quake. It was developed in
    861 bytes (131 words) - 17:15, 27 March 2013
  • | flag name in editor (TrenchBroom is ideal)
    3 KB (327 words) - 17:23, 30 May 2013
  • [[File:Fimg.JPG|200px|thumb|right|Fimg loading an spr32]]Fimg is an image editor for sprites and similar assets in Quake by [[FrikaC]] for Windows. Created
    711 bytes (103 words) - 02:40, 22 December 2017
  • Very alpha (=incomplete) in game level-editor for the [[FTE]] engine. ...uld* be a realtime game editor, but, right now is not even a working level editor. Too many features missing or not fully working and too little time to dedi
    507 bytes (82 words) - 20:58, 1 November 2017
  • ...'ll get either just a print saying it was hit (once) or it'll bring up the editor... Editor? Yes, editor.
    13 KB (2,070 words) - 06:47, 13 September 2023
  • * CSAddon realtime light & terrain editor * [[CraFTEr]]: In game level editor
    359 bytes (50 words) - 16:26, 2 November 2017
  • ...t map with the currently loaded rtlights. more for mods to provide a light editor interface. only really useful to generate a 'default' rtlights file which c
    2 KB (377 words) - 20:25, 1 November 2017
  • * Also the in-game editor (which needs cheats or singleplayer to use)
    4 KB (565 words) - 18:08, 22 November 2017
  • |edit||Opens the VALUE file in the engine's built-in text editor.
    9 KB (1,480 words) - 08:35, 16 September 2018
  • NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. Forked from NetRadiant, it supports Quake, Quake 3 ...is will enable texture transparency and load the ammo and health models in editor.
    2 KB (232 words) - 21:15, 13 December 2018
  • ...inding the leak(s) within your maps. Open your leaking map into your [[map editor]] of choice. For example open the map in [[TrenchBroom]] then go to file m
    534 bytes (102 words) - 10:27, 22 October 2018
  • ...eddy.com Ben Williams / Negative Eddy Software], was the first Quake level editor for Windows. [http://web.archive.org/web/19990222063420/frag.com/quma/ Webs
    1 KB (172 words) - 23:53, 16 December 2018
  • ...can be defined anywhere in any order. Since they can't be set from the map editor they're free to be changed and removed, but doing so may break saves so exe
    11 KB (1,743 words) - 11:13, 2 August 2023
  • ...ill be the name of the material that was assigned to the object in your 3d editor. FTE will look for this skin in the same folder that your model is in. If y ...you to put a '/' in the name of your material. You can rename it in a text editor after exporting as an ASCII file format. The FTE IQM-TOOL also has a rename
    7 KB (1,232 words) - 03:54, 16 June 2020
  • testplayerstart has the following attributes in the map editor:
    553 bytes (84 words) - 22:13, 26 May 2022
  • PakScape is an archive viewer, editor, and creator for the quake series of games and Tribes2. It handles open arc
    382 bytes (59 words) - 08:16, 3 July 2022
  • :The flags set for the entity within the map editor itself. What spawn flags are available differs from entity type to entity t ...tity uses. Often used for setting sound types on BSP entities from the map editor.
    21 KB (3,261 words) - 11:05, 2 August 2023

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