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DP TE QUADEFFECTS1
From Quake Wiki
Builtin definitions:
void(vector org) te_gunshotquad = #412; void(vector org) te_spikequad = #413; void(vector org) te_superspikequad = #414; void(vector org) te_explosionquad = #415;
Temp entity definitions:
float TE_GUNSHOTQUAD = 57; // [vector] origin float TE_SPIKEQUAD = 58; // [vector] origin float TE_SUPERSPIKEQUAD = 59; // [vector] origin float TE_EXPLOSIONQUAD = 70; // [vector] origin
Protocol:
vector origin
All of these just take a location, and are equivilant in function (but not appearance :) to the original TE_GUNSHOT, etc.