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ChangeYaw
From Quake Wiki
void ChangeYaw()
Usage[edit]
Turns an entity towards its ideal_yaw based off its yaw_speed, stopping once it reaches it. This will rotate the entity as quickly as the function is called. Mostly used with monsters to turn towards their enemies.
Warning: The function assumes that self is the current entity trying to turn.
Example[edit]
// This monster calculates the direction towards its enemy then starts turning self.ideal_yaw = vectoyaw(self.enemy.origin - self.origin); ChangeYaw();