Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "DP ENT VIEWMODEL"

From Quake Wiki

(New page: Field definition: <pre> .entity viewmodelforclient; </pre> Set an entities .viewmodelforclient to a client (player). This is a very special capability, attachs the entity to the view of t...)
 
 
Line 6: Line 6:
  
 
This is a very special capability, attachs the entity to the view of the client specified, origin and angles become relative to the view of that client, all effects can be used (multiple skins on a weapon model etc)...  the entity is not visible to any other client.
 
This is a very special capability, attachs the entity to the view of the client specified, origin and angles become relative to the view of that client, all effects can be used (multiple skins on a weapon model etc)...  the entity is not visible to any other client.
 +
[[Category:DarkPlaces]]

Latest revision as of 02:11, 25 March 2013

Field definition:

.entity viewmodelforclient;

Set an entities .viewmodelforclient to a client (player).

This is a very special capability, attachs the entity to the view of the client specified, origin and angles become relative to the view of that client, all effects can be used (multiple skins on a weapon model etc)... the entity is not visible to any other client.