Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
DP TE BLOOD
From Quake Wiki
Builtin definitions:
void(vector org, vector velocity, float howmany) te_blood = #405;
Temp entity definitions:
float TE_BLOOD = 50;
Protocol:
vector origin byte xvelocity (-128 to +127) byte yvelocity (-128 to +127) byte zvelocity (-128 to +127) byte count (0 to 255, how much blood)
Creates a blood effect.