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DP TE EXPLOSIONRGB
From Quake Wiki
Builtin definitions:
void(vector org, vector color) te_explosionrgb = #407;
Temp entity definitions:
float TE_EXPLOSIONRGB = 53;
Protocol:
vector origin byte red (0.0 to 1.0 converted to 0 to 255) byte green (0.0 to 1.0 converted to 0 to 255) byte blue (0.0 to 1.0 converted to 0 to 255)
Creates a colored explosion effect.