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DP TE EXPLOSIONRGB

From Quake Wiki

Revision as of 01:24, 25 March 2013 by Hectate (talk | contribs)
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Builtin definitions:

void(vector org, vector color) te_explosionrgb = #407;

Temp entity definitions:

float TE_EXPLOSIONRGB = 53;

Protocol:

vector origin
byte red (0.0 to 1.0 converted to 0 to 255)
byte green (0.0 to 1.0 converted to 0 to 255)
byte blue (0.0 to 1.0 converted to 0 to 255)

Creates a colored explosion effect.