Latest revision |
Your text |
Line 1: |
Line 1: |
− | {{Infobox Monster
| + | This particular canned meat tends to open you up instead. |
− | | image = monster_quake_death_knight.png
| |
− | | name = Death Knight
| |
− | | manualtext = This particular canned meat tends to open you up instead.
| |
− | | health = 250
| |
− | | gibthresh = -40
| |
− | | attacks = Sword, magic missiles
| |
− | | drop = nothing
| |
− | | 1stappearance = [[e2m3]]
| |
− | | gameversion = Registered
| |
− | | deathmessage = Player was slain by a Death Knight
| |
− | }}
| |
| | | |
− | The '''Death Knight''' (also known as the Hell Knight) makes his first appearance in [[The Crypt of Decay]]. Often seen patrolling, he makes low hoarse grunts, rather than growls, which can be identified from a distance. Distinguishable by his horned helmet, armor, and sheer size, a new player may hesitate on initiating combat with the Death Knight.
| + | * '''Weapon:''' Sword, Fireballs |
| + | * '''Health:''' 250 |
| + | * '''Treasure:''' Nothing |
| | | |
− | Wielding a rather large sword, and possessing a strong tenacity for charging while swinging, it is a good idea to keep your distance, though you risk him utilizing his magic missile attack, which fans out horizontally making dodging a bit difficult. Thankfully due to this, you can lure the Death Knight into inciting chaos by harming other monsters.
| + | '''Tips:''' |
| + | ---- |
| + | Death Knights wield sharper blades than typical [[Knight|Knights]], and unfortunately for you also boast a ranged attack, a horizontal fanning of fireballs which are difficult to dodge shortly after release. Keep just outside of melee range and if not dealing with a crowd, stick to the [[Double-Barrelled Shotgun]]. Explosives are a worthy investment against a group. |
| + | *'''Best Weapons:''' Rocket Launcher, Super Nailgun |
| + | *'''Worst Weapons:''' Shotgun, Double-Barreled Shotgun |
| | | |
− | Some players however criticize them as being a bit too boring, lacking significant variety or threat in their behavior, and acting as a super shotgun sponge to reduce ammo and slow the player. They may appear in hordes, but that generally mitigates the effectiveness of their magic, and makes them susceptible to explosives. A far more dangerous variety can be found in [[DarkPlaces Mod]] where the magic homes in on the player and pursues rather relentlessly.
| + | [[Image:Hknight.gif]] |
| | | |
− | ==Tactics==
| + | '''Entity name:''' [[monster_hell_knight]] |
| | | |
− | | + | ==See Also== |
− | <br>
| + | * [[Monsters]] |
− | <br>
| |
− | | |
− | {{Infobox_entity
| |
− | | classname = monster_hell_knight
| |
− | | commonname = [[Death Knight]]
| |
− | | type = point
| |
− | | class = [[Monster (entity class)|monster]]
| |
− | | dimensions = 32 x 32 x 64
| |
− | | quakec = [[hknight.qc]]
| |
− | | precaches =
| |
− | progs/hknight.mdl<br>
| |
− | progs/k_spike.mdl<br>
| |
− | progs/h_hellkn.mdl<br>
| |
− | hknight/attack1.wav<br>
| |
− | hknight/death1.wav<br>
| |
− | hknight/pain1.wav<br>
| |
− | hknight/sight1.wav<br>
| |
− | hknight/hit.wav<br>
| |
− | hknight/slash1.wav<br>
| |
− | hknight/idle.wav<br>
| |
− | hknight/grunt.wav<br>
| |
− | knight/sword1.wav<br>
| |
− | knight/sword2.wav<br>
| |
− | }}
| |
− | | |
− | ==Entity information==
| |
− | | |
− | '''monster_hell_knight''' is the [[Entity|entity]] for placing '''Death Knights''' in a level.
| |
− | | |
− | ===Usage===
| |
− | | |
− | | |
− | ===Attributes===
| |
− | | |
− | ====Keys====
| |
− | {| class="wikitable" width="100%"
| |
− | |-
| |
− | | ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Death Knight. When triggered, the Death Knight will wake up if inactive.
| |
− | |-
| |
− | | ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Death Knight dies.
| |
− | |-
| |
− | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Death Knight dies.
| |
− | |}
| |
− | | |
− | ====Spawnflags====
| |
− | The monster_hell_knight entity supports the following [[Entity#Spawnflags|spawnflags]]:
| |
− | {| class="wikitable" width="100%"
| |
− | ! width="50" | Flag
| |
− | ! width="150" | Common Name
| |
− | ! Description
| |
− | |-
| |
− | | 1
| |
− | | Ambush
| |
− | | The Death Knight will not wake up from seeing other monsters wake up or hearing sounds.
| |
− | |}
| |
− | | |
− | It also supports the standard spawnflags for difficulty and deathmatch presence.
| |
− | {{Template:Mode_spawnflags
| |
− | | entity = The Death Knight
| |
− | }}
| |
− | | |
− | ===Definitions===
| |
− | | |
− | ====FGD Definition====
| |
− | This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
| |
− | <pre>
| |
− | @PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/hknight.mdl")
| |
− | = monster_hell_knight : "Death Knight" []
| |
− | </pre>
| |
− | | |
− | ====DEF Definition====
| |
− | This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
| |
− | <pre>
| |
− | /*QUAKED monster_hell_knight (1 0 0) (-16 -16 -24) (16 16 40) Ambush
| |
− | */ | |
− | </pre>
| |
− | | |
− | [[Category:Quake entities]][[Category:Monsters]]
| |