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Difference between revisions of "DirectQ"
From Quake Wiki
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|author=[[mh]] | |author=[[mh]] | ||
|first-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28626 here] | |first-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28626 here] | ||
− | |newest-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId= | + | |newest-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34780 here] |
|website=[http://mhquake.blogspot.com here] | |website=[http://mhquake.blogspot.com here] | ||
}} | }} |
Revision as of 21:57, 21 October 2009
Author: | mh |
Based on: | GLQuake |
First release: | here |
Newest release: | here |
Website: | here |
A port of GLQuake to Direct3D with emphasis on bug fixes, being faithful to the original software Quake look, increased limits, and player-friendliness.
This is primarily intended for use on PCs and laptops that have integrated Intel 3D cards which either choke on, or give incredibly poor performance with, OpenGL-based Quake engines. It is also suitable for more general use on any machine, of course.