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Difference between revisions of "DirectQ"

From Quake Wiki

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|author=[[mh]]
 
|author=[[mh]]
 
|first-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28626 here]
 
|first-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28626 here]
|newest-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=32343 here]
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|newest-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34780 here]
 
|website=[http://mhquake.blogspot.com here]
 
|website=[http://mhquake.blogspot.com here]
 
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Revision as of 21:57, 21 October 2009

DirectQ
Author: mh
Based on: GLQuake
First release: here
Newest release: here
Website: here

A port of GLQuake to Direct3D with emphasis on bug fixes, being faithful to the original software Quake look, increased limits, and player-friendliness.

This is primarily intended for use on PCs and laptops that have integrated Intel 3D cards which either choke on, or give incredibly poor performance with, OpenGL-based Quake engines. It is also suitable for more general use on any machine, of course.