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{{Infobox Monster | {{Infobox Monster | ||
− | | name = Enforcer | + | |name=Enforcer |
− | | | + | |entity=monster_enforcer |
− | | | + | |model=enforcer.mdl, h_mega.mdl |
− | | health = 80 | + | |health=80 |
− | + | |attacks=Laser gun | |
− | | attacks = Laser gun | + | |drop=5 cells |
− | | drop = 5 cells | + | |gameversion=Registered |
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− | | gameversion = Registered | ||
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}} | }} | ||
− | + | [[Image:Enforcer.gif|left]] | |
The '''Enforcer''' is the brute of the military base maps. You can tell them apart by their beefier build, helmets and backpack. Wielding a laser cannon with perfect aim, they fire in two shot bursts, ensuring that you have to step quickly to avoid harm. On death they will drop a backpack containing five cells. | The '''Enforcer''' is the brute of the military base maps. You can tell them apart by their beefier build, helmets and backpack. Wielding a laser cannon with perfect aim, they fire in two shot bursts, ensuring that you have to step quickly to avoid harm. On death they will drop a backpack containing five cells. | ||
Enforcers are the only Quake monster showing Earth human intelligence, as some of their sounds bear a strong resemblance to English words, typically used by guards of any sort. This suggests that in their strength, they were less assimilated as a whole by Quake's forces, and thus retained a bit more of their minds. | Enforcers are the only Quake monster showing Earth human intelligence, as some of their sounds bear a strong resemblance to English words, typically used by guards of any sort. This suggests that in their strength, they were less assimilated as a whole by Quake's forces, and thus retained a bit more of their minds. | ||
− | Interestingly, their uniform bears a strong resemblance to the [[Biosuit]], which can be used as rationale for their underwater excursions in [[ | + | Interestingly, their uniform bears a strong resemblance to the [[Biosuit]], which can be used as rationale for their underwater excursions in [[The Sewage System]], though the [[Grunt|Grunts]] doing the same are a mystery. Easy to be knocked into a pain frame, and lacking a melee attack, Enforcers are generally best dealt with by the [[Double-Barreled Shotgun]] as the normal one would be wasteful of shells, but the [[Nailgun]] can work well on a group. |
Their projectile can also be found as an option for the [[trap_shooter]] entity, which can be seen used to an extreme extent in the first level of [[Beyond Belief]] where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the [[Thunderbolt]]. | Their projectile can also be found as an option for the [[trap_shooter]] entity, which can be seen used to an extreme extent in the first level of [[Beyond Belief]] where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the [[Thunderbolt]]. | ||
− | + | ''"Grunt, Mark Two. Grunts who are surlier and beefier than the rest get outfitted in combat armour and built-in blasters."'' | |
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− | + | {{Monsters}} |