Please add your engine's limits here.
This page is based on aguirRe's http://user.tninet.se/~xir870k/readmegl.txt with kind permission. Brainstorm about what other limits might be interesting (if any) is welcome on the Talk page.
QSB
Started adding Quake Standards Base limits to this article, comments and arguments are welcome in this I3D thread. The thread also contains my comments on each section. The standard isn't finished until the Quake Standards Base page says so, and is subject to change.
Green background means the engine passed the limit set up by the standard, thus making it compatible with that requirement. Feel free to alter the green backgrounds in case I've misinterpreted something!
TODO
* means: Check engine's readme for comments and details
F means: Hard limit as a consequence of Q1 file format (typically BSP). Increasing requires a format change.
BSP
|
Clipnodes |
Faces |
Lightmaps |
Marksurfaces |
Nodes |
Planes |
Static entities |
Surface extents |
Texinfo |
Visleafs |
Vis/light data |
Dimensions
|
Normal limit
|
32768 |
32768 |
64 |
32768 |
32768 |
32768 |
128 |
512/256 |
32768 |
8192 |
heapsize |
4096
|
Quake Standards Base
|
65530 F |
65536 |
1024 |
65536 |
65535 F |
65536 F |
512 |
2000 |
65536 F |
32768 |
? |
1073741824
|
aguirRe's
|
65530 F |
65536 |
1024 |
65536 |
65535 F |
65536 F |
256 |
>512/256 |
>32768 |
32768 |
2048M* |
4096
|
DirectQ
|
65530 F |
65536 |
Unlimited |
65536 |
65535 F |
65536 F |
Unlimited |
(max texture size * 16) - 16 |
65536 F |
32768 |
Unlimited |
3.402823466e+38f
|
ProQuake 4
|
32768 |
65536 |
64 |
65536 |
32768 |
32768 |
128 |
512/256 |
32768 |
8192 |
heapsize |
4096
|
Quore
|
32768 |
65536 |
256 |
65536 |
32768 |
32768 |
512 |
512 |
4096 |
16384 |
heapsize |
4096
|
DarkPlaces
|
65530 F |
Unlimited |
Unlimited |
Unlimited |
65535 F |
65536 F |
256 |
4080 |
65536 F |
32768 |
Unlimited |
1073741824
|
Fitzquake
|
65530 F |
65536 |
256 |
65535 |
65535-numfaces |
? |
512 |
2000 |
? |
32768 |
? |
4096
|
MDL
|
Mesh commands |
Mesh strips |
Skin height |
Triangles |
Vertices
|
Normal limit
|
8192 |
128 |
480 |
2048 |
1024/2000
|
Quake Standards Base
|
16384 |
256 |
1024 |
65536 |
65536
|
aguirRe's
|
16384 |
256 |
1024 |
4096 |
4096/3984
|
DirectQ
|
Unused |
Unused |
Unlimited |
21845 |
65534
|
ProQuake 4
|
8192 |
128 |
480 |
4096 |
4096/3984
|
Quore
|
8192 |
128 |
480 |
2048 |
2048
|
DarkPlaces
|
Unlimited |
Unlimited |
Unlimited |
65536 |
65536
|
Sounds
Client/Server
Graphics
|
Beams |
Console background |
Far clip distance |
GL textures |
Temporary entities |
Texture size |
Texture size, sky |
Video modes |
Visible edicts |
WinQ bmodel edges |
WinQ bmodel vertices |
Particles
|
Normal limit
|
24 |
640x480/320x200 |
4096 |
1024 |
64 |
1200k |
=256x128 |
30 |
256 |
1000 |
500 |
2048 +
|
aguirRe's
|
256 |
1024M* |
16384 |
2048* |
512 |
1024M* |
any* |
600 |
4096 |
3000 |
1000 |
2048 +
|
DirectQ
|
29127 |
640x480 + |
Infinite |
Unlimited |
21845 |
Unlimited |
4x2 or higher |
Unlimited |
32768 |
N/A |
N/A |
Unlimited
|
ProQuake 4
|
24 |
640x480/320x200 |
cvar set |
1024 |
64 |
1200k |
=256x128 |
600 |
4096 |
3000 |
1000 |
2048 +
|
Quore
|
32 |
Current resolution |
Unlimited |
2048 |
256 |
1200k |
=256x128 |
N/A |
1024 |
N/A |
N/A |
32k
|
DarkPlaces
|
256 |
Unlimited |
Infinite |
Unlimited |
65536 |
Unlimited |
=256x128 |
Unlimited |
Unlimited |
N/A |
N/A |
Unlimited
|
Misc.
|
Command/script buffer |
Console buffer size |
Edicts |
Efrags |
File handles |
Models, precached |
Mods, unique |
Sounds, precached |
Sounds, unique |
Temporary files |
Zone size, default
|
Normal limit
|
8k |
16k |
600 |
640 |
10 |
256 |
512 |
256 |
512 |
heapsize |
48k
|
aguirRe's
|
64k |
256k |
4096 |
2048 |
100 |
1024 |
2048 |
1024* |
2560 |
1024M* |
320k
|
DirectQ
|
1024k |
256k |
8192 |
N/A (unused) |
N/A (unused) |
4096 |
4096 |
4096 |
512 |
Unlimited |
32 MB
|
ProQuake 4
|
8k |
64k |
2048 |
640 |
10 |
256 |
512 |
256 |
512 |
heapsize |
1 MB
|
Quore
|
8k |
64k |
8192 |
2048 |
10 |
256 |
512 |
256 |
512 |
heapsize |
48k
|
DarkPlaces
|
640k |
1048576 |
32768 |
Unlimited |
Unlimited |
8192 |
8192 |
4096 |
Unlimited |
Unlimited |
Unlimited
|
See Also