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FTE
From Quake Wiki
Author: | Spike et al |
Based on: | QuakeWorld |
First release: | too long ago to remember or care about (Spike) |
Newest release: | https://fte.triptohell.info/downloads |
Website: | https://fte.triptohell.info |
FTE started out as a QuakeWorld-only engine, then over time, it has gained compatibility with NetQuake and mods, Hexen 2, Quake 2, and Quake 3.
Core Features:
- Multiple Video Presets, for all tastes.
- Splitscreen
- IPv6
- VOIP
- Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!)
- Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11.
- BSP2, Q3BSP, other limits extended.
- Alternative view projections.
- Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games.
- Many many many many many more things...
Player features:
- prediction
- delta compression
- no nat issues
- compatible with a wide range of servers.
- commandline-less configuration.
- no mouse accel (even in linux)
- wide range of presents, allowing it to look awesome, or to get awesome framerates.
Modding features:
- csqc
- extended map limits (bsp2, q3bsp support)
- extended protocol limits (ent counts, ent limits, precache limits, etc)
- numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
- skeletal model support
Ports:
- Android (not tested)
- Linux x64
- Linux x86
- Mac (not tested, but a build is available through a 3rd party)
- webgl (not tested)
- Win x32
- Win x64