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Editing FTEQW File Formats
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Latest revision | Your text | ||
Line 23: | Line 23: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | Echo: These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck | + | | style="text-align:left;" | Echo: These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 35: | Line 35: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | | + | | Swimmy when animating. Yuck. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 47: | Line 47: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | Echo: Support of md3 may be limited in some engines, such as tags and animations | + | | style="text-align:left;" | Echo: Support of md3 may be limited in some engines, such as tags and animations. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 127: | Line 127: | ||
| style="background:darkred; color:white;" | N <!-- DP --> | | style="background:darkred; color:white;" | N <!-- DP --> | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- QSS --> |
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- VK --> |
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
Line 139: | Line 139: | ||
| style="background:darkred; color:white;" | N <!-- DP --> | | style="background:darkred; color:white;" | N <!-- DP --> | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- QSS --> |
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- VK --> |
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
Line 147: | Line 147: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| QuakeForge 16bit Alias | | QuakeForge 16bit Alias | ||
− | | (. | + | | (.???) |
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
| style="background:darkred; color:white;" | N <!-- DP --> | | style="background:darkred; color:white;" | N <!-- DP --> | ||
Line 158: | Line 158: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Half-Life | + | | Half-Life |
| (.mdl) | | (.mdl) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 167: | Line 167: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | | + | | Boo Hiss. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 268: | Line 268: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 295: | Line 295: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Half-Life |
| (.map) | | (.map) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 353: | Line 353: | ||
| style="background:green; color:white;" | Y <!-- QS --> | | style="background:green; color:white;" | Y <!-- QS --> | ||
| style="background:green; color:white;" | Y <!-- QSS --> | | style="background:green; color:white;" | Y <!-- QSS --> | ||
− | | style="background: | + | | style="background:black; color:white;" | ? <!-- VK --> |
| style="background:black; color:white;" | ? <!-- MkV --> | | style="background:black; color:white;" | ? <!-- MkV --> | ||
| style="background:black; color:white;" | ? <!-- EZ --> | | style="background:black; color:white;" | ? <!-- EZ --> | ||
Line 395: | Line 395: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Half-Life | + | | Half-Life |
| (.bsp) | | (.bsp) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 416: | Line 416: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 493: | Line 493: | ||
| Wavefront | | Wavefront | ||
| (.obj) | | (.obj) | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- FTE --> |
| style="background:green; color:white;" | Y <!-- DP --> | | style="background:green; color:white;" | Y <!-- DP --> | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
Line 658: | Line 658: | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
| style="background:darkred; color:white;" | N <!-- QSS --> | | style="background:darkred; color:white;" | N <!-- QSS --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- VK --> |
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
Line 689: | Line 689: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 701: | Line 701: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Targa |
| (.tga) | | (.tga) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 713: | Line 713: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Image |
| (.pcx) | | (.pcx) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 725: | Line 725: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 736: | Line 736: | ||
| style="background:darkred; color:white;" | N <!-- VK --> | | style="background:darkred; color:white;" | N <!-- VK --> | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- EZ --> |
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Image |
| (.jpg) | | (.jpg) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 748: | Line 748: | ||
| style="background:darkred; color:white;" | N <!-- VK --> | | style="background:darkred; color:white;" | N <!-- VK --> | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- EZ --> |
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
Line 762: | Line 762: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Texture Wad (of other game) |
| (.wad) | | (.wad) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 774: | Line 774: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Required for halflife bsp support. |
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− | Required for halflife bsp support. | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 838: | Line 825: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Image |
| (.pfm) | | (.pfm) | ||
| style="background:yellowgreen; color:black;" | Y <!-- FTE --> | | style="background:yellowgreen; color:black;" | Y <!-- FTE --> | ||
Line 850: | Line 837: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Gimp | + | | Gimp |
| (.xcf) | | (.xcf) | ||
| style="background:olive; color:white;" | Y <!-- FTE --> | | style="background:olive; color:white;" | Y <!-- FTE --> | ||
Line 886: | Line 873: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Gimp |
| (.exr) | | (.exr) | ||
| style="background:yellow; color:black;" | Y <!-- FTE --> | | style="background:yellow; color:black;" | Y <!-- FTE --> | ||
Line 900: | Line 887: | ||
{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
− | |||
==Sprite File== | ==Sprite File== | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 936: | Line 922: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 948: | Line 934: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Half-Life | + | | Half-Life Sprite |
| (.spr) | | (.spr) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 960: | Line 946: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
− | |||
|} | |} | ||
{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
− | |||
==Particle File== | ==Particle File== | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 986: | Line 970: | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
| style="background:green; color:white;" | Y <!-- QSS --> | | style="background:green; color:white;" | Y <!-- QSS --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- VK --> |
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
Line 1,030: | Line 1,014: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Q3 shaders were not designed with rtlights in mind but otherwise work correctly in FTE (and are quite explicit, so can result in other effects getting disabled). Not using the fte_program term can result in lower performance in FTE - especially for skeletal models. DP supports single stage shaders only. Many shaders from Q3 will not work in DP due to the multiple stages, and shaders designed only for DP are malformed as far as Q3+FTE are concerned (ie: expect weirdness). |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 1,047: | Line 1,031: | ||
{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
− | |||
==Script File== | ==Script File== | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 1,071: | Line 1,054: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|} | |} | ||
Line 1,186: | Line 1,169: | ||
| style="background:olive; color:white;" | N <!-- MkV --> | | style="background:olive; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | QS only supports oggs for music, not game sounds. | + | | style="text-align:left;" | QS only supports oggs for music, not game sounds. MKV only plays ogg vorbis music when the files are misnamed as '.mp3', and is dependant upon system codecs, and cannot be inside a pak, so basically doesn't play them. They're otherwise the most widely supported compressed music format. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 1,431: | Line 1,414: | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
| style="text-align:left;" | LH: videos from the game "Blood Omen: Legacy of Cain" for use in the DP port "Blood Omnicide: Legacy of Cain." Requires an original playstation game disc. | | style="text-align:left;" | LH: videos from the game "Blood Omen: Legacy of Cain" for use in the DP port "Blood Omnicide: Legacy of Cain." Requires an original playstation game disc. | ||
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|} | |} |