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Difference between revisions of "FTEQW File Formats"
From Quake Wiki
Line 21: | Line 21: | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
− | | style="text-align:left;" | These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. | + | | style="text-align:left;" | Echos: These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. |
| none | | none | ||
| none | | none | ||
Line 494: | Line 494: | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
| style="background:black; color:white;" | ? | | style="background:black; color:white;" | ? | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Texture File== | ||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | ! Format | ||
+ | ! Ext | ||
+ | ! FTE | ||
+ | ! DP | ||
+ | ! QS | ||
+ | ! QSS | ||
+ | ! Notes | ||
+ | ! Examples | ||
+ | ! Tutorials | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Quake wad | ||
+ | | (.wad) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Targa | ||
+ | | (.tga) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Lump | ||
+ | | (.lmp) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Wally | ||
+ | | (.wal) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Image | ||
+ | | (.png) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Image | ||
+ | | (.jpg) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Image | ||
+ | | (.pcx) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Image | ||
+ | | (.dds) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Image | ||
+ | | (.ktx) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | HL Wad | ||
+ | | (.wad) | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Sprite File== | ||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | ! Format | ||
+ | ! Ext | ||
+ | ! FTE | ||
+ | ! DP | ||
+ | ! QS | ||
+ | ! QSS | ||
+ | ! Notes | ||
+ | ! Examples | ||
+ | ! Tutorials | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Quake1 Sprite | ||
+ | | (.spr) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Quake2 Sprite | ||
+ | | (.sp2) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Quake1 Sprite 32bit | ||
+ | | (.spr32) | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Particle File== | ||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | ! Format | ||
+ | ! Ext | ||
+ | ! FTE | ||
+ | ! DP | ||
+ | ! QS | ||
+ | ! QSS | ||
+ | ! Notes | ||
+ | ! Examples | ||
+ | ! Tutorials | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | FTE Particles | ||
+ | | (.cfg) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | DarkPlaces Particles | ||
+ | | (.txt) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Shader File== | ||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | ! Format | ||
+ | ! Ext | ||
+ | ! FTE | ||
+ | ! DP | ||
+ | ! QS | ||
+ | ! QSS | ||
+ | ! Notes | ||
+ | ! Examples | ||
+ | ! Tutorials | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Quake3 | ||
+ | | (.shader) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="text-align:left;" | partial support. | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | GLSL | ||
+ | | (.???) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Script File== | ||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | ! Format | ||
+ | ! Ext | ||
+ | ! FTE | ||
+ | ! DP | ||
+ | ! QS | ||
+ | ! QSS | ||
+ | ! Notes | ||
+ | ! Examples | ||
+ | ! Tutorials | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Quake Config | ||
+ | | (.cfg) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Sound File== | ||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | ! Format | ||
+ | ! Ext | ||
+ | ! FTE | ||
+ | ! DP | ||
+ | ! QS | ||
+ | ! QSS | ||
+ | ! Notes | ||
+ | ! Examples | ||
+ | ! Tutorials | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | CD Audio | ||
+ | | (.???) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Waveform | ||
+ | | (.wav) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Ogg Vorbis | ||
+ | | (.ogg) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Video File== | ||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | ! Format | ||
+ | ! Ext | ||
+ | ! FTE | ||
+ | ! DP | ||
+ | ! QS | ||
+ | ! QSS | ||
+ | ! Notes | ||
+ | ! Examples | ||
+ | ! Tutorials | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.avi) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.mpg) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.mpeg) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.mp4) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.mpeg4) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.mjpeg) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.mkv) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.webm) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.bik) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.roq) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.flv) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.wmv) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.ogv) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.dpv) | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="text-align:left;" | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Video | ||
+ | | (.jam) | ||
+ | | style="background:black; color:white;" | ? | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
| style="background:darkred; color:white;" | N | | style="background:darkred; color:white;" | N | ||
| style="text-align:left;" | none | | style="text-align:left;" | none |
Revision as of 23:26, 15 September 2018
echos added a To-Do; this page is a work in progress, it's not yet finished. |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Quake1 | (.mdl) | Y | Y | Y | Y | Echos: These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. | none | none |
Quake2 | (.md2) | Y | Y | N | N | none | none | none |
Quake3 | (.md3) | Y | Y | N | Y | none | none | none |
Inter-Quake Model | (.iqm) | Y | Y | N | N | none | none | none |
DarkPlaces Model | (.dpm) | Y | Y | N | N | none | none | none |
Unreal Interchange Model | (.psk) | Y | Y | N | N | none | none | none |
Zymotic Model | (.zym) | Y | Y | N | N | none | none | none |
MD5 Mesh | (.md5mesh) | Y | N | N | N | none | none | none |
MD5 Anim | (.md5anim) | Y | N | N | N | none | none | none |
QuakeForge 16bit Alias | (.???) | Y | N | N | N | none | none | none |
Half-Life | (.mdl) | Y | N | N | N | none | none | none |
Hexen2 | (.mdl) | Y | N | N | N | none | none | none |
External Anim | (.???) | Y | N | N | N | none | none | none |
FTE Heightmap Map | (.hmp) | Y | N | N | N | none | none | none |
Wavefront | (.obj) | N | Y | N | N | none | none | none |
Alias Triangle | (.tri) | N | N | N | N | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Quake1 | (.map) | Y | N | N | N | Echos: External TGA textures will look wrong in FTE due to params not being adjusted. | none | none |
Quake2 | (.map) | ? | ? | ? | ? | none | none | none |
Quake3 | (.map) | ? | ? | ? | ? | none | none | none |
Half-Life | (.map) | ? | ? | ? | ? | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Quake1 | (.bsp) | Y | Y | Y | Y | none | none | none |
Quake1 2PSB | (.bsp) | Y | Y | N | N | none | none | none |
Quake1 BSP2 | (.bsp) | Y | Y | N | N | none | none | none |
Quake2 | (.bsp) | Y | Y | N | N | none | none | none |
Quake3 | (.bsp) | Y | Y | N | N | none | none | none |
Half-Life | (.bsp) | Y | Y | N | N | none | none | none |
Qfusion | (.bsp) | Y | N | N | N | none | none | none |
SOF2 | (.bsp) | Y | N | N | N | none | none | none |
JK2 | (.bsp) | Y | N | N | N | none | none | none |
JA | (.bsp) | Y | N | N | N | none | none | none |
Extensible BSP / BSPX | (.bsp) | Y | N | N | N | none | none | none |
Quake1 Prerelease | (.bsp) | Y | N | N | N | none | none | none |
Quake1 Alpha/Pre-Alpha | (.bsp) | N | N | N | N | none | none | none |
Quake Live | (.???) | N | Y | N | N | none | none | none |
Wavefront | (.obj) | N | Y | N | N | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Quake1 external lightmap | (.lit) | Y | Y | Y | Y | none | none | none |
Entity Replacement | (.ent) | Y | Y | ? | Y | none | none | none |
LightDirectionMap | (.dlit) | Y | Y | ? | N | none | none | none |
DeluxeMap | (.lux) | Y | N | ? | N | none | none | none |
RealtimeLights | (.rtlights) | Y | Y | ? | N | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Quake wad | (.wad) | Y | Y | Y | Y | none | none | none |
Targa | (.tga) | Y | Y | Y | Y | none | none | none |
Lump | (.lmp) | Y | Y | Y | Y | none | none | none |
Wally | (.wal) | Y | Y | ? | ? | none | none | none |
Image | (.png) | Y | Y | ? | ? | none | none | none |
Image | (.jpg) | Y | Y | ? | ? | none | none | none |
Image | (.pcx) | Y | Y | ? | ? | none | none | none |
Image | (.dds) | Y | Y | ? | ? | none | none | none |
Image | (.ktx) | Y | ? | ? | ? | none | none | none |
HL Wad | (.wad) | ? | Y | N | N | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Quake1 Sprite | (.spr) | Y | Y | Y | Y | none | none | none |
Quake2 Sprite | (.sp2) | Y | Y | ? | ? | none | none | none |
Quake1 Sprite 32bit | (.spr32) | ? | Y | ? | ? | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
FTE Particles | (.cfg) | Y | N | ? | ? | none | none | none |
DarkPlaces Particles | (.txt) | Y | Y | ? | ? | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Quake3 | (.shader) | Y | Y | N | N | partial support. | none | none |
GLSL | (.???) | Y | N | N | N | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Quake Config | (.cfg) | Y | Y | Y | Y | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
CD Audio | (.???) | Y | Y | Y | Y | none | none | none |
Waveform | (.wav) | Y | Y | Y | Y | none | none | none |
Ogg Vorbis | (.ogg) | Y | Y | ? | ? | none | none | none |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Video | (.avi) | Y | Y | ? | ? | none | none | none |
Video | (.mpg) | Y | Y | ? | ? | none | none | none |
Video | (.mpeg) | Y | Y | ? | ? | none | none | none |
Video | (.mp4) | Y | Y | ? | ? | none | none | none |
Video | (.mpeg4) | Y | Y | ? | ? | none | none | none |
Video | (.mjpeg) | Y | Y | ? | ? | none | none | none |
Video | (.mkv) | Y | Y | ? | ? | none | none | none |
Video | (.webm) | Y | Y | ? | ? | none | none | none |
Video | (.bik) | Y | Y | ? | ? | none | none | none |
Video | (.roq) | Y | Y | ? | ? | none | none | none |
Video | (.flv) | Y | Y | ? | ? | none | none | none |
Video | (.wmv) | Y | Y | ? | ? | none | none | none |
Video | (.ogv) | Y | Y | ? | ? | none | none | none |
Video | (.dpv) | ? | Y | N | N | none | none | none |
Video | (.jam) | ? | Y | N | N | none | none | none |