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Editing FTEQW Miscellaneous Features
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* A value of 0.5 can give a small speedup with complex scenes involving many rtlights or reflections | * A value of 0.5 can give a small speedup with complex scenes involving many rtlights or reflections | ||
* Values above 1 should not normally be used in conjunction with /r_fxaa. The result is not desirable, while smaller values are positively weird, but awesome with it. | * Values above 1 should not normally be used in conjunction with /r_fxaa. The result is not desirable, while smaller values are positively weird, but awesome with it. | ||
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== Download Menu == | == Download Menu == | ||
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Can be opened from the console with | Can be opened from the console with | ||
/menu_download | /menu_download | ||
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+ | == Voice-chat == | ||
+ | FTEQW includes two options for voice-chat: | ||
+ | * Use the XMPP plugin to establish a private voice-chat | ||
+ | ** ''Is that P2P via WebRTC?'' | ||
+ | ** ''Do XMPP multi-user chats work?'' | ||
+ | * Utilize the game-server to establish a voice over IP connection directly. | ||
+ | ** Just bind a key to something to ''+voip'' and you're done. | ||
+ | |||
+ | Supported codex: Opus and Speex (others? Configuration?) | ||
== Paths == | == Paths == | ||
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* If it prints “My documents”, start FTE with the parameter -nohome, and create a shortcut to it | * If it prints “My documents”, start FTE with the parameter -nohome, and create a shortcut to it | ||
* If you want to see which package a file is inside, you can use “/flocate maps/foo.bsp” for instance. Alternatively you can use “/dir maps/foo.bsp” and it’ll list each occurrence of that file including the package/gamedir that contains it | * If you want to see which package a file is inside, you can use “/flocate maps/foo.bsp” for instance. Alternatively you can use “/dir maps/foo.bsp” and it’ll list each occurrence of that file including the package/gamedir that contains it | ||
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