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Editing Quake file formats

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* [[Quake_BSP_Format|.bsp]] : [[Level]] (suitable for playing) or static inanimate model
+
* [[Quake_BSP_Format|.bsp]] : [[Level]] (suitable for playing)
 
* [[Config files|.cfg]] : Configuration file
 
* [[Config files|.cfg]] : Configuration file
 
* [[.dem]] : Quake [[demo]], a recorded gameplay session
 
* [[.dem]] : Quake [[demo]], a recorded gameplay session
 
* [[.lmp]] : 2D HUD/UI graphics, also [[palette.lmp]] and [[colormap.lmp]] (sort of a catch-all extension)
 
* [[.lmp]] : 2D HUD/UI graphics, also [[palette.lmp]] and [[colormap.lmp]] (sort of a catch-all extension)
 
* [[Quake_Map_Format|.map]] : Uncompiled level (must be compiled into a .bsp before playing)
 
* [[Quake_Map_Format|.map]] : Uncompiled level (must be compiled into a .bsp before playing)
* [[mdl|.mdl]] : [[Model]] (3D asset for in-game entities)
+
* [[.mdl]] : [[Model]] (3D asset for in-game entities)
 
* [[.ms2]] : Cached 3D mesh file generated by [[GLQuake]]
 
* [[.ms2]] : Cached 3D mesh file generated by [[GLQuake]]
 
* [[.pak]] : File archive, contains many files of other types
 
* [[.pak]] : File archive, contains many files of other types
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===Extended engines File Formats===
 
===Extended engines File Formats===
  
* [[.ent]] : [[Entity]] definition file (see EntFiles)
+
* '''.ent''' : [[entity]] definition file (see EntFiles)
* [[.jpg]] : JPEG image format file
+
* '''.jpg''' : JPEG image format file
* [[.lights]] : light definition
+
* '''.lights''' : light definition
* [[.lit]] : colored lightmap definition
+
* '''.lit''' : colored lightmap definition
* [[.md2]] : Quake II Model format
+
* '''.md2''' : Quake II Model format
* [[.md3]] : Quake III Model format
+
* '''.md3''' : Quake III Model format
* [[.pcx]] : PCX image format file
+
* '''.pcx''' : PCX image format file
* [[.pk3]] : Quake III's pak file (zip-archives)
+
* '''.pk3''' : Quake III's pak file (zip-archives)
* [[.png]] : Portable Network Graphics image format file
+
* '''.png''' : Portable Network Graphics image format file
* [[.raw]] : heighfield data
+
* '''.raw''' : heighfield data
* [[.rtlights]] : realtime light definition file
+
* '''.rtlights''' : realtime light definition file
* [[.skin]] : skin scripts
+
* '''.skin''' : skin scripts
* [[.spr32]] : enhanced sprite files
+
* '''.spr32''' : enhanced sprite files
* [[.tga]] : Targa image format file
+
* '''.tga''' : Targa image format file
* [[.tpak]] : [[Telejano]] private data files
+
* '''.tpak''' : [[Telejano]] private data files
* [[.txt]] : Textfile, used for various scripts
+
* '''.txt''' : Textfile, used for various scripts
* [[.ogg]] : Ogg Vorbis compressed audio file
+
* '''.ogg''' : Ogg Vorbis compressed audio file
  
 
===Extended engines Reserved File Formats===
 
===Extended engines Reserved File Formats===
  
* [[.hlit]] : high-resolution colored lightmap definition. No implementation as yet.
+
* '''.hlit''' : high-resolution colored lightmap definition. No implementation as yet.
  
 
(incomplete...)
 
(incomplete...)

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