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Create the page "Cvars" on this wiki! See also the search results found.
- * Joystick and in_xinput cvars are separate and distinct, in that they use two different APIs blindly with2 KB (300 words) - 11:16, 30 November 2019
- == Cvars == ** Additionally, you can use it to serve files, subject to allow_download_* cvars, the same as for vanilla quakeworld clients etc.5 KB (854 words) - 17:32, 2 November 2017
- ...he FTE console and type physics [TAB], you will be presented with A LOT of cvars. Those control the global ODE behaviour. Here are some good settings:7 KB (1,201 words) - 20:14, 2 November 2017
- ...st thus also place certain additional restrictions on console commands and cvars, just as it would via stuffcmds.48 KB (7,842 words) - 17:21, 3 November 2017
- ...fcmds will affect the correct player, but there are still various commands+cvars that affect the engine as a whole, as opposed to per-seat.4 KB (674 words) - 09:23, 16 September 2018
- * Fixed a hole where a fake client was able to change cvars and execute Quake console commands on remote servers.7 KB (1,251 words) - 11:11, 19 April 2019