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  • * [[Available Cvars]]
    168 bytes (24 words) - 19:54, 2 August 2023
  • * [[Available Cvars]]
    703 bytes (110 words) - 16:22, 29 March 2013
  • * [[Available Cvars]]
    504 bytes (67 words) - 16:22, 29 March 2013
  • * [[Available Cvars]]
    504 bytes (67 words) - 16:22, 29 March 2013
  • * [[Available Cvars]]
    504 bytes (67 words) - 16:22, 29 March 2013
  • * [[Available Cvars]]
    504 bytes (67 words) - 16:22, 29 March 2013
  • * [[Available Cvars]]
    504 bytes (67 words) - 16:22, 29 March 2013
  • ...should be compiled into and loaded from a csprogs.dat. Engines can provide cvars to specify a different name but that isn't part of this extension. ...nloaded, both for shutdown and map change. It is possible to store data in cvars to read in after a map change in CSQC_Init, which is feasible in conjunctio
    12 KB (1,964 words) - 15:24, 16 February 2011
  • ...ended that set and seta commands be placed in default.cfg for mod-specific cvars.
    227 bytes (38 words) - 15:04, 28 February 2008
  • ...ended that set and seta commands be placed in default.cfg for mod-specific cvars.
    221 bytes (37 words) - 15:04, 28 February 2008
  • Cvars:
    344 bytes (49 words) - 02:23, 25 March 2013
  • Cvars:
    2 KB (286 words) - 14:05, 29 February 2008
  • Cvars:
    188 bytes (28 words) - 14:13, 29 February 2008
  • Some useful DarkPlaces gameplayfix cvars collected under a new extension.
    726 bytes (88 words) - 02:30, 25 March 2013
  • There are a few other cvars, but for testing you can set up one half of your keyboard for the second pl
    13 KB (2,070 words) - 06:47, 13 September 2023
  • == Relevent cvars ==
    3 KB (522 words) - 19:25, 1 November 2017
  • == Additional cvars == * FTE will call a notification function each time an addon is loaded due to cvars or user request.
    4 KB (706 words) - 18:59, 1 November 2017
  • * Some commands/cvars have descriptions. These will be shown if the command is entered. * ''/apropos'' - searches all the commands, cvars that the engine has
    7 KB (1,242 words) - 12:59, 4 November 2017
  • ...ses. This allows for scripts to read the values of the other items via the cvars that they control. ...hange key bindings. This is one of the few options that doesn't affect any cvars.
    5 KB (733 words) - 20:21, 1 November 2017
  • == CVARS ==
    2 KB (377 words) - 20:25, 1 November 2017
  • * Joystick and in_xinput cvars are separate and distinct, in that they use two different APIs blindly with
    2 KB (300 words) - 11:16, 30 November 2019
  • == Cvars == ** Additionally, you can use it to serve files, subject to allow_download_* cvars, the same as for vanilla quakeworld clients etc.
    5 KB (854 words) - 17:32, 2 November 2017
  • ...he FTE console and type physics [TAB], you will be presented with A LOT of cvars. Those control the global ODE behaviour. Here are some good settings:
    7 KB (1,201 words) - 20:14, 2 November 2017
  • ...st thus also place certain additional restrictions on console commands and cvars, just as it would via stuffcmds.
    48 KB (7,842 words) - 17:21, 3 November 2017
  • ...fcmds will affect the correct player, but there are still various commands+cvars that affect the engine as a whole, as opposed to per-seat.
    4 KB (674 words) - 09:23, 16 September 2018
  • * Fixed a hole where a fake client was able to change cvars and execute Quake console commands on remote servers.
    7 KB (1,251 words) - 11:11, 19 April 2019