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Temporary entity messages
From Quake Wiki
Revision as of 20:14, 30 October 2007 by QuakeWiki (talk | contribs) (New page: FIXME (description) To use a temporary entity effect, you have to send the SVC_TEMPENTITY network message. For example: WriteByte (MSG_BROADCAST, TE_GUNSHOT); Then writ...)
FIXME (description)
To use a temporary entity effect, you have to send the SVC_TEMPENTITY network message. For example:
WriteByte (MSG_BROADCAST, TE_GUNSHOT);
Then write what you need to for the specific effect.