Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing Textures

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 37: Line 37:
 
==Skip==
 
==Skip==
 
[[File:texture_skip.png|center]]
 
[[File:texture_skip.png|center]]
SKIP is a '''nonstandard''' special texture, used by modern QBSP compilers, but does not have any function in the stock Quake compilers as released by [[id Software]]. Skip is a texture much like clip in that it is invisible, but skip's use is to remove an entire face from ever rendering, and a brush does not have to be fully textured in skip. The removed face remains solid and will block player and monster movement, as well as block weapon fire. In general, this is of little use on solid geometry, as Quake performs backside culling, but can be used on brush entities or "hacks" like windows to hide unwanted faces. <code>*waterskip</code>, <code>*lavaskip</code>, and <code>*slimeskip</code> textures exists as well, for use with liquid brushes.
+
Skip is a '''nonstandard''' special texture, used by modern QBSP compilers, but does not have any function in the stock Quake compilers as released by [[id_Software|id Software]]. Skip is a texture much like clip in that it is invisible, but skip's use is to remove an entire face from ever rendering, and a brush does not have to be fully textured in skip. The removed face remains solid and will block player and monster movement, as well as block weapon fire. In general, this is of little use on solid geometry, as Quake performs backside culling, but can be used on brush entities or "hacks" like windows to hide unwanted faces. A "*waterskip" texture exists as well, for use with liquid brushes.
 +
 
 +
 
  
* In ericw-tools, textures named NULL or BEVEL can also be used to not render a face.
 
* In ericw-tools, SKIP is normally solid, ''except when combined with HINT''. This is different from other engines' compilers (Q2, HL1, etc.), wherein SKIP is always nonsolid.
 
  
 
<span id="fence_textures">
 
<span id="fence_textures">
 
 
==<span id="fence_textures"></span>Alphatest Textures==
 
==<span id="fence_textures"></span>Alphatest Textures==
 
[[File:fence_texure.png|center]]
 
[[File:fence_texure.png|center]]

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)