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Editing Textures
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==Skip== | ==Skip== | ||
[[File:texture_skip.png|center]] | [[File:texture_skip.png|center]] | ||
− | + | Skip is a '''nonstandard''' special texture, used by modern QBSP compilers, but does not have any function in the stock Quake compilers as released by [[id_Software|id Software]]. Skip is a texture much like clip in that it is invisible, but skip's use is to remove an entire face from ever rendering, and a brush does not have to be fully textured in skip. The removed face remains solid and will block player and monster movement, as well as block weapon fire. In general, this is of little use on solid geometry, as Quake performs backside culling, but can be used on brush entities or "hacks" like windows to hide unwanted faces. A "*waterskip" texture exists as well, for use with liquid brushes. | |
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<span id="fence_textures"> | <span id="fence_textures"> | ||
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==<span id="fence_textures"></span>Alphatest Textures== | ==<span id="fence_textures"></span>Alphatest Textures== | ||
[[File:fence_texure.png|center]] | [[File:fence_texure.png|center]] |