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Difference between revisions of "Textures"
From Quake Wiki
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[[File:Textures.png|thumb|Some of Quake's Textures]] | [[File:Textures.png|thumb|Some of Quake's Textures]] | ||
− | Textures in Quake are 256 color images used in [[Quake maps]]. Their dimensions are required to be a power of 2, commonly 64x64 or 128x128. Textures are stored directly within [[Quake_BSP_Format|.bsp files]] when used by Quake, or extracted, collected, and used in [[ | + | Textures in Quake are 256 color images used in [[Quake maps]]. Their dimensions are required to be a power of 2, commonly 64x64 or 128x128. Textures are stored directly within [[Quake_BSP_Format|.bsp files]] when used by Quake, or extracted, collected, and used in [[Texture_Wad|.wad files]] by level designers. |
Revision as of 20:10, 26 March 2013
Textures in Quake are 256 color images used in Quake maps. Their dimensions are required to be a power of 2, commonly 64x64 or 128x128. Textures are stored directly within .bsp files when used by Quake, or extracted, collected, and used in .wad files by level designers.