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Difference between revisions of "Zombie"
From Quake Wiki
m (→DEF Definition: added crucified) |
(→Tactics: infos about gibbing, damage, tactics) |
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| image = monster_quake_zombie.png | | image = monster_quake_zombie.png | ||
| manualtext = Thou canst not kill which dost not live. But you can blast it into chunky kibbles. | | manualtext = Thou canst not kill which dost not live. But you can blast it into chunky kibbles. | ||
− | | health = 60 | + | | health = 60 (regenerates to full health on any damage) |
+ | | gibthresh = 0 (must be gibbed to be killed) | ||
| attacks = Thrown gibs | | attacks = Thrown gibs | ||
| drop = nothing | | drop = nothing | ||
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}} | }} | ||
− | '''Zombies''' are truly unique. They rip pieces of flesh off themselves and throw them at you for their attack. To kill them, you must gib them. If you do not, they will simply fall over and get up later. | + | '''Zombies''' are truly unique. They rip pieces of flesh off themselves and throw them at you for their attack. To kill them, you must gib them. If you do not, they will simply fall over and get up later. You will need to bring their health to zero in a single take, meaning you need to do 60 damage at least, this is most easily done with explosives as demonstrated in the stock ''demo1.dem'', but can also be achieved via [[Quad Damage]] attacks with other weapons. |
==Tactics== | ==Tactics== | ||
+ | The Zombie can only be killed by a lot of damage in a very short time, resulting in [[Gib|gibbing]]. By default only the explosive weapons [[Grenade Launcher]] and [[Rocket Launcher]] can deal that much damage. But when wielding a [[Quad Damage]] any other weapons except for the [[Nailgun]] will gib a Zombie. So usually the weapons of choice will be the explosive ones. Giving an explosive weapon to the player shortly before a Zombie encounter is a common trope in custom maps. | ||
+ | |||
+ | When hurt for a medium amount of damage Zombies will fall to the floor and "rest" for a while. During that state they are invincible. | ||
+ | |||
+ | Zombies move very slowly and throw parts of their body at the player. Harmless in low numbers but dangerous in groups or tight situations. | ||
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− | |||
{{Infobox_entity | {{Infobox_entity |
Latest revision as of 18:45, 11 September 2021
Zombie | ||||||||||||||||||
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Zombies are truly unique. They rip pieces of flesh off themselves and throw them at you for their attack. To kill them, you must gib them. If you do not, they will simply fall over and get up later. You will need to bring their health to zero in a single take, meaning you need to do 60 damage at least, this is most easily done with explosives as demonstrated in the stock demo1.dem, but can also be achieved via Quad Damage attacks with other weapons.
Contents
Tactics[edit]
The Zombie can only be killed by a lot of damage in a very short time, resulting in gibbing. By default only the explosive weapons Grenade Launcher and Rocket Launcher can deal that much damage. But when wielding a Quad Damage any other weapons except for the Nailgun will gib a Zombie. So usually the weapons of choice will be the explosive ones. Giving an explosive weapon to the player shortly before a Zombie encounter is a common trope in custom maps.
When hurt for a medium amount of damage Zombies will fall to the floor and "rest" for a while. During that state they are invincible.
Zombies move very slowly and throw parts of their body at the player. Harmless in low numbers but dangerous in groups or tight situations.
monster_zombie | ||||||||||
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Entity information[edit]
monster_zombie is the entity for placing Zombies in a level.
Usage[edit]
Attributes[edit]
Keys[edit]
targetname | The targetname of the Zombie. When triggered, the Zombie will wake up if inactive. |
target | The targetname of the entity to be triggered when the Zombie dies. |
killtarget | The targetname of the entity to be removed when the Zombie dies. |
Spawnflags[edit]
The monster_zombie entity supports the following spawnflags:
Flag | Common Name | Description |
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1 | Ambush | The Zombie will not wake up from seeing other monsters wake up or hearing sounds. |
2 | Crucified | The Zombie will become a writhing cruified Zombie prop that can be used as level decoration and is not treated as a monster in game. |
It also supports the standard spawnflags for difficulty and deathmatch presence.
Flag | Common Name | Description |
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256 | Not on Easy | The Zombie will not spawn on Easy difficulty. |
512 | Not on Normal | The Zombie will not spawn on Normal difficulty. |
1024 | Not on Hard | The Zombie will not spawn on Hard difficulty. |
2048 | Not in Deathmatch | The Zombie will not spawn in Deathmatch mode. |
Definitions[edit]
FGD Definition[edit]
This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/zombie.mdl") = monster_zombie : "Zombie" [] [ spawnflags(Flags) = [ 1 : "Crucified" : 0 2 : "Ambush" : 0 ] ]
DEF Definition[edit]
This is the definition format used for most old Quake editors, including the original QuakeEd.
/*QUAKED monster_zombie (1 0 0) (-16 -16 -24) (16 16 40) Crucified Ambush */