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Difference between revisions of "info null"

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(Removed incorrect/redundant information, slightly rewritten.)
 
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{{DISPLAYTITLE:info_null}}
 
{{DISPLAYTITLE:info_null}}
  
'''info_null''' is a special entity that is used as a target for lights and [[event_lightning]] in order to set the direction of spotlights and as the end destination of event_lightning. However, all modern light tools support additional keys added to lights directly that is used to set the angle in a more convenient way, so info_null is almost never used.
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'''info_null''' is a simple point entity that removes itself on map start. It is used as a target for lights in order to set the direction and width of spotlights. Since modern light tools typically support additional keys on lights for improved spotlight control, the info_null entity is largely redundant nowadays.
  
Do not confuse info_null and [[info_notnull]]. info_notnull is an extremely useful entity, and is primarily used for [[Map based hacks|map based hacks]] that allow the level designer to add various features to levels that are not directly supported by the standard Quake entities, and without needing a [[mod]].
 
  
 
==Attributes==
 
==Attributes==

Latest revision as of 15:32, 6 April 2013


info_null is a simple point entity that removes itself on map start. It is used as a target for lights in order to set the direction and width of spotlights. Since modern light tools typically support additional keys on lights for improved spotlight control, the info_null entity is largely redundant nowadays.


Attributes[edit]

Keys[edit]

targetname The name of the info_notnull. If the info_notnull is targeted by a light, the light will become a spotlight that faces in the direction of the info_notnull.

Spawnflags[edit]

The info_notnull does not support any spawnflags, since it is removed from the level at compile time.