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Difference between revisions of "info player start"
From Quake Wiki
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As with almost all entities, the info_player_start can be enabled/disabled depending on the difficulty settings by using [[spawnflags]]. In the case of info_player_start, this can be used to allow the player to spawn in a different location depending on map difficulty. | As with almost all entities, the info_player_start can be enabled/disabled depending on the difficulty settings by using [[spawnflags]]. In the case of info_player_start, this can be used to allow the player to spawn in a different location depending on map difficulty. | ||
+ | |||
+ | == Attributes == | ||
+ | info_player_start has the following attributes in [[Worldcraft]]: | ||
+ | |||
+ | * Angle : The direction of motion for the entity when spawned | ||
+ | |||
+ | == Flags == | ||
+ | info_player_start has the following entity [[spawnflags]]: | ||
+ | |||
+ | * Not in Easy : The entity will not exist if the player is in Easy difficulty mode | ||
+ | * Not in Normal : The entity will not exist if the player is in Normal difficulty mode | ||
+ | * Not in Hard : The entity will not exist if the player is in Hard difficulty mode | ||
+ | * Not in Deathmatch : The entity will not exist if the game is a Deathmatch game |
Revision as of 03:57, 25 March 2013
The info_player_start entity defines the start location of the player in a single-player game of Quake. It is also used as a spawn point in cooperative play, although level authors are encouraged to also provide specific cooperative spawn points by also placing info_player_coop entities in their maps.
As with almost all entities, the info_player_start can be enabled/disabled depending on the difficulty settings by using spawnflags. In the case of info_player_start, this can be used to allow the player to spawn in a different location depending on map difficulty.
Attributes
info_player_start has the following attributes in Worldcraft:
- Angle : The direction of motion for the entity when spawned
Flags
info_player_start has the following entity spawnflags:
- Not in Easy : The entity will not exist if the player is in Easy difficulty mode
- Not in Normal : The entity will not exist if the player is in Normal difficulty mode
- Not in Hard : The entity will not exist if the player is in Hard difficulty mode
- Not in Deathmatch : The entity will not exist if the game is a Deathmatch game