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light fluoro
From Quake Wiki
Fluorescent Light:
{
"classname" "light_fluoro" "origin" "X Y Z" // Tells where the light is "light" "#" // Tells how bright the light is (optional - default 200) "style" "#" // How the light appears "spawnflags" "#" // State light starts in "targetname" "#" // Target id of the light
}
Source: http://www.gamers.org/dEngine/quake/QDP/qmapspec.html#2.3.1