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nextent
From Quake Wiki
entity nextent(entity start)
Contents
Usage[edit]
Gets the next entity in the list of all entities. Passing world will get the very first entity. Can be used to iterate through all entities and update them if find()
is not general enough.
Parameters[edit]
- start
- The entity to start from, exclusive.
Return[edit]
The next entity in the list, or world if at the end.
Example[edit]
// This goes through every entity and disables their collision for (entity it = nextent(world); it; it = nextent(it)) { if (it.solid == SOLID_BBOX || it.solid == SOLID_SLIDEBOX) { it.solid = SOLID_NONE; setorigin(it, it.origin); // Relink them } }