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Editing r fullbright
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− | {{Infobox Console variable | + | {{lowercase-underscores}}{{Infobox Console variable |
|name=r_fullbright | |name=r_fullbright | ||
|default-value=0 | |default-value=0 | ||
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r_fullbright is a boolean variable, (1 is on, 0 is off) which turns on or off the precompiled lighting on a map. If you set it to 1, every shadow will disappear and everything will be extremely bright. 99.9% of the time, this is ugly, but this command is sometimes useful if you are creating a map and want to test it without finishing all the lighting, or if you want to "cheat" in an unnecessarily dark level. | r_fullbright is a boolean variable, (1 is on, 0 is off) which turns on or off the precompiled lighting on a map. If you set it to 1, every shadow will disappear and everything will be extremely bright. 99.9% of the time, this is ugly, but this command is sometimes useful if you are creating a map and want to test it without finishing all the lighting, or if you want to "cheat" in an unnecessarily dark level. | ||
− | Keep in mind that changing r_fullbright in Software | + | Keep in mind that changing r_fullbright in Software Quake has an instantaneous effect, while in [[GLQuake]] you will have to restart the level (use the [[restart]] console command) for it to have effect. |
{{Console variables}} | {{Console variables}} |