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Difference between revisions of "random"
From Quake Wiki
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− | + | ''float'' '''random'''() | |
− | + | == Usage == | |
− | ==== | + | Used for generating random numbers e.g. with weapon spread. |
− | + | ||
− | === | + | === Return === |
− | + | Returns a floating point value in the range [0, 1]. The fact it can return 1 is an oversight and caution should be exercised if using it for array indices. | |
+ | |||
+ | == Example == | ||
+ | // Adds anywhere from 0 to 32 extra map units to the range | ||
+ | float checkRadius = 256 + 32 * random(); | ||
+ | entity head = findradius(pos, checkRadius); |
Latest revision as of 01:39, 31 July 2023
float random()
Usage[edit]
Used for generating random numbers e.g. with weapon spread.
Return[edit]
Returns a floating point value in the range [0, 1]. The fact it can return 1 is an oversight and caution should be exercised if using it for array indices.
Example[edit]
// Adds anywhere from 0 to 32 extra map units to the range float checkRadius = 256 + 32 * random(); entity head = findradius(pos, checkRadius);