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random
From Quake Wiki
float random()
Usage[edit]
Used for generating random numbers e.g. with weapon spread.
Return[edit]
Returns a floating point value in the range [0, 1]. The fact it can return 1 is an oversight and caution should be exercised if using it for array indices.
Example[edit]
// Adds anywhere from 0 to 32 extra map units to the range float checkRadius = 256 + 32 * random(); entity head = findradius(pos, checkRadius);