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Editing trigger push
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This is the brush entity used to make the wind tunnels that push players around. Simply make a brush to cover the wind's area of influence (the area in which the player gets pushed if he/she touches it), then convert it to the [[trigger_push]] entity. Set the "speed" keyvalue to the amount of push strength you want the entity to have, and the angle to the direction the player is to be pushed (Note: You can't set this value to 0. If you want to push in that direction, use 360). To see a sample map with the [[trigger_push]] entity in use, download this map. Note the room with several [[trigger_push]] entities near each other. You can use this room in Quake to see a comparison of push strengths by how high you're pushed (use the walls to judge how high you are being pushed). Notice that there is a limit on how effective the push can be. Any push strength higher than about 300 won't have any increased effect. | This is the brush entity used to make the wind tunnels that push players around. Simply make a brush to cover the wind's area of influence (the area in which the player gets pushed if he/she touches it), then convert it to the [[trigger_push]] entity. Set the "speed" keyvalue to the amount of push strength you want the entity to have, and the angle to the direction the player is to be pushed (Note: You can't set this value to 0. If you want to push in that direction, use 360). To see a sample map with the [[trigger_push]] entity in use, download this map. Note the room with several [[trigger_push]] entities near each other. You can use this room in Quake to see a comparison of push strengths by how high you're pushed (use the walls to judge how high you are being pushed). Notice that there is a limit on how effective the push can be. Any push strength higher than about 300 won't have any increased effect. | ||
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