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vkQuake
From Quake Wiki
Author: | Novum et al. |
Based on: | QuakeSpasm |
First release: | Jul 31 2016 |
Newest release: | [1] |
Website: | [2] |
vkQuake is a cross-platform Quake engine based on QuakeSpasm.
Core Features[edit]
- Vulkan renderer
- Uncapped framerate
- Much better performance with multithreaded rendering and loading
- The game can run at higher frame rates than 72Hz without breaking physics
- A software Quake like underwater effect
- Better color precision reducing banding in dark areas
- Proper mip mapping for water surfaces to reduce aliasing
- Native support for anti aliasing and anisotropic filtering
- 8-bit color emulation
- Scaling for pixelated look
- Mods menu for easy mod loading
- More modern protocol to avoid certain movement issues (from QSS)
- Support for custom mod HUDs (from QSS)
- Support for scriptable particles (from QSS)