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Editing walkmove
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− | + | ====Syntax:==== | |
+ | <code>float walkmove(float yaw, float dist)</code> | ||
− | + | Moves the entity referenced by self in the direction and distance specified. | |
− | + | ====Parameters:==== | |
− | + | :<code>yaw</code> - The direction that the entity will move in. | |
− | + | :<code>dist</code> - The distance that the entity will move in. | |
− | + | ====Returns:==== | |
− | + | :Returns TRUE if the movement completed successfully, and FALSE if it did not. The entity's position is reverted if the move is unsuccessful. | |
− | + | ====Other Details:==== | |
− | === Parameters === | + | walkmove, unlike movetogoal, does not affect the entity's angles so, in the case of monsters, it causes them to slide around. |
− | + | Also unlike movetogoal, walkmove does not affect vertical position at all and will not match heights with enemies. | |
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[[Category:QuakeC Function]] | [[Category:QuakeC Function]] |