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  • Quake levels are stored in a BSP file (extension: .bsp). BSP files are typically a result of processing simple text-based MAP format (ex BSP files are most commonly generated in three steps, with a dedicated tool for
    3 KB (555 words) - 11:21, 29 June 2019

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  • To install a user-created map, download it and extract the [[.bsp]] file. Move into your id1/maps folder, for instance if C:\Quake is your Qu ...command to switch to that level. For instance if the level was called SM36.BSP, type
    3 KB (427 words) - 04:12, 1 June 2023
  • ...s needed by compilers in order to generate a game-ready [[Quake_BSP_Format|bsp file]]. | [http://www.bspquakeeditor.com/ BSP (level editor)]
    7 KB (1,051 words) - 16:34, 27 January 2024
  • ...ported by the GPU. Textures are stored directly within [[Quake_BSP_Format|.bsp files]] when used by Quake, or extracted, collected, and used in [[Texture_ To edit .wad files, extract textures from .bsp or convert images use [[Wally]] or [[TexMex]].
    8 KB (1,372 words) - 02:04, 11 October 2023
  • ===The BSP Club=== [https://thebspclub.neocities.org/ The BSP Club] is a community focused on content creation for game engines which uti
    878 bytes (137 words) - 16:13, 1 January 2022
  • ...when it should, a good way to test this is in the episode 3 hall on start.bsp by shooting rockets into the crevice along the wall * need to traceline int
    6 KB (1,084 words) - 22:34, 17 February 2022
  • * [[Quake_BSP_Format|.bsp]] : [[Level]] (suitable for playing) or static inanimate model * [[Quake_Map_Format|.map]] : Uncompiled level (must be compiled into a .bsp before playing)
    2 KB (206 words) - 15:24, 24 August 2023
  • ...wn for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most
    3 KB (361 words) - 07:20, 4 November 2022
  • enables/disables removing of tjunctions in the BSP during the building of the surface display list (glquake only). ...gon vertices by removing colinear points, however it produces holes in the BSP due to floating point precision errors.
    448 bytes (60 words) - 01:28, 31 October 2007
  • | VF_DRAWWORLD || float || TRUE if the world model (bsp, all submodels and world entities and effects) are to be drawn, else FALSE.
    12 KB (1,964 words) - 15:24, 16 February 2011
  • ...tracing and shot targeting. Traces are blocked by bounding boxes and exact bsp entities. Returns the results in the global variables:
    1 KB (184 words) - 21:56, 22 February 2008
  • bsp/md2/md3 examples:<br> example names for the texture "quake" of model "maps/start.bsp":
    3 KB (430 words) - 02:11, 25 March 2013
  • Where mapname is the bsp filename minus the extension (typically .bsp) and minus maps/ if it is in maps/ (any other path is not removed) * maps/e1m1.bsp uses textures in the directory textures/e1m1/ and falls back to textures/
    611 bytes (104 words) - 02:12, 25 March 2013
  • Simply indicates that the engine supports HalfLife maps (BSP version 30, NOT the QER RGBA ones which are also version 30).
    146 bytes (21 words) - 02:12, 25 March 2013
  • Indicates this engine loads .lit files for any quake1 format .bsp files it loads to enhance maps with colored lighting.
    829 bytes (135 words) - 02:13, 25 March 2013
  • ...performs a filename search with the specified pattern (for example "maps/*.bsp") and stores the results in a search slot (minimum of 128 supported by any
    776 bytes (113 words) - 02:15, 25 March 2013
  • ...maps the mins and maxs will be rounded up to one of the hull sizes, quake3 bsp does not have this problem, this is the case with normal moving entities as
    442 bytes (73 words) - 02:17, 25 March 2013
  • Shows that the engine supports Quake3 .bsp files.
    73 bytes (10 words) - 02:19, 25 March 2013
  • ...Don't use any .BSP extension in this value. If your map is called nextmap.bsp, then just use nextmap in the value. There is also a flag you can use to sp
    517 bytes (94 words) - 16:22, 29 March 2013
  • Valid syntax: <b>"maps/jrwiz1.bsp"</b> or <b>"ouch!\n"</b>
    2 KB (315 words) - 02:15, 5 April 2013
  • ...is loaded using either the "loadsky" console command or directly from the BSP file (by specifying a skybox name in the worldspawn entry). When you will play "foo.bsp" look up and you will see the "foo" sky (assuming that you have all the six
    17 KB (3,014 words) - 12:16, 14 February 2023

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