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  • * Ericwa's [https://ericwa.github.io/ericw-tools/ ericw-tools] ericw-tools converts: quake, quake2, valve, bp (brush primitives). Conversions to
    7 KB (1,051 words) - 16:34, 27 January 2024
  • * In ericw-tools, textures named NULL or BEVEL can also be used to not render a face. * In ericw-tools, SKIP is normally solid, ''except when combined with HINT''. This is
    8 KB (1,372 words) - 02:04, 11 October 2023
  • ...[https://ericwa.github.io/ericw-tools/doc/light.html#MODEL%20ENTITY%20KEYS ericw-tools documentation]
    7 KB (1,110 words) - 23:41, 28 May 2022
  • ...format and its non-integer variation, Quake tools (notably TrenchBroom and ericw-tools) support Valve 220 format. Major difference between both stems from h
    7 KB (978 words) - 07:36, 21 March 2023
  • ...ong time Quake community member [[SleepwalkR]] and maintained by him and [[EricW]] along with community member code contributions. It uses a single 3D view
    2 KB (265 words) - 22:04, 24 March 2021
  • * [[ericw-tools]] qbsp has the -bsp2 argument to alow compiling in the BSP2 format
    2 KB (346 words) - 07:30, 4 November 2022
  • ...directly into a q1 bsp without needing an external .lit file. Compile with ericw's light util using the -bspxlit argument. Also supported by ezquake, so be ...Equivelent to a .lux file, but embedded into the bsp itself. Compile with ericw's light util using the -bspxlux argument.
    68 KB (10,377 words) - 06:24, 9 December 2023
  • [https://ericwa.github.io/ericw-tools/ Ericw-tools] [[qbsp]] supports detail brushes which are similar in concept to Qua
    2 KB (373 words) - 00:23, 15 January 2024