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  • ...secret. This includes things like a random flickering light, random demon faces on walls, a section of wall with no floor trim next to walls that have it,
    12 KB (2,141 words) - 14:48, 4 August 2023
  • ...ault, this means they are water in Quake and you may [[swim]] in them. All faces of a brush must be of a single type of liquid texture, and they may not tou ...but can be used on brush entities or "hacks" like windows to hide unwanted faces. <code>*waterskip</code>, <code>*lavaskip</code>, and <code>*slimeskip</cod
    8 KB (1,372 words) - 02:04, 11 October 2023
  • | ! bgcolor="#eeeeee" | angle|| "#" || Direction it faces or moves (sometimes in degrees). | ! bgcolor="#eeeeee" | angle|| "#" || Direction it faces or moves (sometimes in degrees).
    10 KB (1,616 words) - 16:53, 5 February 2024
  • A Skybox consists of 6 image files, representing the 6 faces of a cube, which is then rendered at a far (but fixed) distance from the ob ...etained. The standard does not specify what happens if only some of the 6 faces fail to load.
    17 KB (3,014 words) - 12:16, 14 February 2023
  • ! !! [[Clipnodes]] !! [[Faces]] !! [[Lightmaps]] !! [[Marksurfaces]] !! [[Nodes]] !! [[Planes]] !! [[Stat
    6 KB (530 words) - 12:59, 19 January 2014
  • ...ollow it to the left into a tunnel. You will see a texture of the skins of faces stretched over a flame, shoot it for a cryptic message regarding the [[Well
    6 KB (1,044 words) - 12:02, 18 October 2017
  • ! FACES
    9 KB (1,206 words) - 07:29, 4 November 2022
  • * Angle : The direction the entity faces when spawned
    1 KB (194 words) - 10:10, 25 March 2013
  • ...edrons]. The less technical definition is that they are 3D objects made of faces which cannot 'see' each other. Most commonly, you will use [http://en.wikip ...''' of a brush by '''Shift-Left Clicking''' a face, and '''select multiple faces''' by '''Ctrl-Shift-Left Clicking'''. In the upper right of Trenchbroom, we
    20 KB (3,615 words) - 14:46, 9 September 2022
  • * Angle : The direction the entity faces when spawned
    1 KB (206 words) - 09:26, 25 March 2013
  • * '''Normal''' - The center hallway, flanked by bloody gargoyle faces, the player walks over ramped metal that covers muddy swamp water.
    4 KB (598 words) - 07:01, 26 September 2013
  • ...nfo_notnull is targeted by a light, the light will become a spotlight that faces in the direction of the info_notnull.
    761 bytes (118 words) - 15:32, 6 April 2013
  • A [[brush]] consists of several faces, each of which is defined by a [http://en.wikipedia.org/wiki/Plane_%28geome ...h dimension), the edges of the cube are intersected with the planes of the faces. Upon each intersection, new edges and vertices are generated that replace
    7 KB (978 words) - 07:36, 21 March 2023
  • Lumps affected by the BSP2 format are Edges, Faces, Leafs, Nodes, Marksurfaces and Clipnodes. Furthermore:
    3 KB (555 words) - 11:21, 29 June 2019
  • * Quick vertices drag / brush faces shear
    2 KB (232 words) - 21:15, 13 December 2018
  • ...you want a decoration touching a floor or wall to not split the floor/wall faces (you’ll get some overdraw instead.) If it completely covers up a world fa ...ver clips away . It is suitable for fence textures, never clips away world faces. Useful for dense fences, grates, etc., that are solid and block gunfire.
    2 KB (373 words) - 00:23, 15 January 2024
  • ...res quite a lot of resource objects to express: vertices, edges, triangles/faces), lightning (with animated lights, each face requires as many textures as t
    8 KB (1,351 words) - 08:54, 21 December 2021
  • * Angle : The direction the entity faces when spawned
    553 bytes (84 words) - 22:13, 26 May 2022