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  • One possible fix is to recursively rename all files to lowercase. To do that, open a termina
    3 KB (427 words) - 04:12, 1 June 2023
  • * [[Tips to fix warnings and errors in a decompiled source]]
    168 bytes (24 words) - 19:54, 2 August 2023
  • ...ll run off the end of the sound buffer and you'll get stuttering sound. To fix this, increase the value (e.g. a value of 0.2 will handle as low as 5 fps b
    793 bytes (127 words) - 16:22, 29 March 2013
  • ...h SGIS multitexturing (which GLQuake uses). So turning on gl_texsort might fix the problem.
    1 KB (179 words) - 01:45, 31 October 2007
  • A small mod exists to fix both issues mentioned above: https://www.quaddicted.com/files/mods/q106fish
    4 KB (524 words) - 16:29, 1 January 2022
  • ...dified bsp file is ruined and unplayable anymore then instead of trying to fix it just delete the ruined and unplayable bsp file and then use copy your ba
    17 KB (3,014 words) - 12:16, 14 February 2023
  • ...laims to use, it has some different entity encodings, and it's not easy to fix this" ...updates on a QuakeWorld-like protocol, but it is broken and impossible to fix"
    6 KB (839 words) - 23:44, 27 June 2019
  • Fix it by adding [[-bpp|-bpp 32]] to your [[Command_line_parameters|commandline
    416 bytes (65 words) - 12:13, 10 June 2009
  • # NAT Fix. # CPU clock fix on Windows
    4 KB (679 words) - 14:08, 10 November 2021
  • You may have problems due to spaces in file names. Fix the path using underscores "_" or hyphens "-", then re-add the textures int
    3 KB (589 words) - 04:14, 23 January 2021
  • * Fix rendering of models with large bounding-boxes disappearing at edges of scre
    9 KB (1,206 words) - 07:29, 4 November 2022
  • ..., in the lower right section of your Trenchbroom in the Entity Browser. To fix this, go to '''View>Preferences...''' and set your Quake Path to where your ...ady to begin our map. Our brush is currently a sad, untextured grey. Let's fix that by putting a texture on it. '''Select the brush''' in the 3D view by '
    20 KB (3,615 words) - 14:46, 9 September 2022
  • ...ocked door is [[Quake_bugs|not played]]. However, there are some mods that fix this issue.
    7 KB (1,110 words) - 23:41, 28 May 2022
  • // FIX THIS TO LOAD A GENERIC PLAT SOUND
    8 KB (1,129 words) - 13:14, 29 March 2013
  • // FIX ME put in some steam here
    17 KB (2,069 words) - 13:17, 29 March 2013
  • The proper fix must come engine-side, the only mapside fix that can be done is to divide the func_wall into smaller ones that do not c
    1 KB (257 words) - 16:19, 8 September 2014
  • ...lay both of these values then the killtarget will not work. You need a qc fix or to use two trigger_relay's - one that kills and one that triggers.
    1 KB (198 words) - 22:04, 8 November 2015
  • setorigin(foo, '0 0 0'); //you'll need to fix the origin to ensure you don't put it in a wall...
    48 KB (7,842 words) - 17:21, 3 November 2017
  • ...ap if you provide a .ent file with it. Can be used to fix z-fighting bugs, fix entities in walls, remove quad in small deathmatch maps, etc.
    68 KB (10,377 words) - 06:24, 9 December 2023
  • * 23.7.1996 - id Software releases first "bug fix" for Quake to allow modem play
    2 KB (208 words) - 23:00, 12 November 2019

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