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  • ! !! [[Clipnodes]] !! [[Faces]] !! [[Lightmaps]] !! [[Marksurfaces]] !! [[Nodes]] !! [[Planes]] !! [[Static entities]] !! [[Surface extents]] !! [[Texinfo]
    6 KB (530 words) - 12:59, 19 January 2014
  • ! NODES
    9 KB (1,206 words) - 07:29, 4 November 2022
  • Lumps affected by the BSP2 format are Edges, Faces, Leafs, Nodes, Marksurfaces and Clipnodes. Furthermore:
    3 KB (555 words) - 11:21, 29 June 2019
  • The first line of the file has to be the number of nodes within the file. If no route is available then the callback will be called with no nodes. */
    13 KB (2,070 words) - 06:47, 13 September 2023
  • ...initial server acts as a login server, which communicates with the various nodes. ...e's id is explicitly known, can be used to directly communicate with other nodes).
    7 KB (1,171 words) - 19:09, 1 November 2017
  • ...am: valid only for trails. Particles form a single textured beam acting as nodes along it.
    17 KB (2,652 words) - 18:58, 6 November 2017
  • ...(u = in game units) per axis due to signed shorts (int16_t) being used for nodes and leafs limits, and structure indexing is using only 16bit indexes and th
    8 KB (1,351 words) - 08:54, 21 December 2021