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From Quake Wiki

  • 4 KB (372 words) - 23:57, 23 November 2013
  • **_rlight - dynamic lights
    6 KB (974 words) - 12:29, 25 July 2023
  • Allocates a dynamic texture, returns a string which can be used as any precached texture could
    2 KB (293 words) - 13:29, 27 July 2008
  • 9 KB (1,206 words) - 07:29, 4 November 2022
  • General lighting in Quake is not dynamic, but is calculated by our light compiler into what are known as "lightmaps"
    20 KB (3,615 words) - 14:46, 9 September 2022
  • [[RTlights in FTEQW | Real-time lights]] allow for nice dynamic light effect in mods.
    13 KB (2,070 words) - 06:47, 13 September 2023
  • * r_shadow_realtime_dlight: if 1, enables dynamic shadows (on rockets and stuff). Having said that, you can tell if static or dynamic lights are enabled in someone else's client via the f_version say request.
    2 KB (377 words) - 20:25, 1 November 2017
  • **The amount of dynamic lights bering rendered.
    797 bytes (126 words) - 18:27, 27 May 2020